Toby Haynes Posted November 8, 2006 Share Posted November 8, 2006 It's about time I released another map - here's the level that I used to write the tutorial over in the Wiki. In the name of shameless self promotion, you can read it at http://dropteam.johalla.de/moin.cgi/The_Nexus_6_approach The new level is available at http://tjwhaynes.googlepages.com/dropteamresource I've put three modes together for this level - Objective (get/hold the Dam defences), CTF (with bases in the east and west sides of the valley) and Territory (there are four bases to control). WARNING: as it stands, it uses the Hopewell environment map. This is not shipped currently with DropTeam - I have sent the files to Clay and hopefully they will be part of 1.2.2. Follow the instructions on my web page and you should be able to play the level. Just to give a flavour, here are a few screenshots. Link to comment Share on other sites More sharing options...
millan Posted November 8, 2006 Share Posted November 8, 2006 Cool Link to comment Share on other sites More sharing options...
Bertram Posted November 8, 2006 Share Posted November 8, 2006 Nice.. Link to comment Share on other sites More sharing options...
millan Posted November 8, 2006 Share Posted November 8, 2006 What it will do if you make hole into the dam with artylerry or cutter? Water will stay at the same place? Link to comment Share on other sites More sharing options...
Chilibird Posted November 8, 2006 Share Posted November 8, 2006 I'd imagine so, just cuz the .scenario files define specific bodies. I don't think that it can actually move. Anywho, that looks awesome! Great job man! Link to comment Share on other sites More sharing options...
Alfa-142 Posted November 8, 2006 Share Posted November 8, 2006 Impressive. Link to comment Share on other sites More sharing options...
aittam Posted November 8, 2006 Share Posted November 8, 2006 W H O W Link to comment Share on other sites More sharing options...
Toby Haynes Posted November 8, 2006 Author Share Posted November 8, 2006 Originally posted by millan: What it will do if you make hole into the dam with artylerry or cutter? Water will stay at the same place? Yes - the water stays in the same place. That actually was a concern so I made sure that the Dam was quite a bit higher than the water on both sides so that this wasn't quite so obvious. The water volume is really just a box defined in the XML file. If I can work out particle emitters, I'll put some leak points in the dam to simulate water flow But for now, what you see is what you get. Link to comment Share on other sites More sharing options...
Toby Haynes Posted November 8, 2006 Author Share Posted November 8, 2006 Thanks for all the comments. I hope it plays as well as it looks - I gave each of the play modes a thorough going over with the bots but sneaky human players may be able to exploit it in ways that the bots miss. One piece of advice for people playing this level - all the facilities near the Dam are linked, so the two AATowers which protect units on the dam can be hacked with Cutters from either end. That said, the positions can be well defended by determined defenders, so the attackers will have to work to pull off the steal. I learned some new tricks putting this level together - note that the roads are now properly centred on the flat areas (compare this against SeaCliffs where the road had a tendency to seep over one side. I'll be putting out new versions of Sea Cliffs and Volcanic Deposits in the next week or so using the new tricks to tidy up the roads. Volcanic Deposits could also do with a few more buildings than it currently has. And I will also be publishing the source code to my erosion/road/map tools soon too. Really. Honestly! I'll try and get the Howto instructions written up and then it should be ready for a first release. I need to test it out on a 32bit system first but that is the last hurdle. Link to comment Share on other sites More sharing options...
Grappler Posted November 9, 2006 Share Posted November 9, 2006 From someone that created A LOT of the original scenarios...... very well done indeed. Link to comment Share on other sites More sharing options...
Chilibird Posted November 9, 2006 Share Posted November 9, 2006 Now, it's really a complement when the guy who created how many scenarios for a retail game gives you applause on your homemade one. Link to comment Share on other sites More sharing options...
Alfa-142 Posted November 9, 2006 Share Posted November 9, 2006 Yeah, very good map. Inspires me to try some new things as well. Link to comment Share on other sites More sharing options...
Toby Haynes Posted November 9, 2006 Author Share Posted November 9, 2006 Originally posted by Grappler: From someone that created A LOT of the original scenarios...... very well done indeed. Thank you. Link to comment Share on other sites More sharing options...
__Yossarian0815[jby] Posted November 10, 2006 Share Posted November 10, 2006 What no fish ladders in the 24th century?! Link to comment Share on other sites More sharing options...
Hawkslayer Posted November 13, 2006 Share Posted November 13, 2006 Wow, looks great. Looking forward to OSX versions of those tools! =) Link to comment Share on other sites More sharing options...
poesel Posted February 16, 2007 Share Posted February 16, 2007 Somehow I never ran this scenario and boy did I miss something. This is really beautiful! One problem: although its running fine in standalone (on Linux) it fails to run on a server (again Linux) ? Error message is: SCENARIO: ERROR: Failed to load scenario file The scenario file 'TheDam.scenario' failed to load. Details of the error are shown below. |TERRAIN ERROR: The elevation data is NOT a power of 2 in both width and height. Elevation data must be a power of 2 in both width and height. Sorry Toby, I don't have your email and I would like to have that in the rotation. Link to comment Share on other sites More sharing options...
Toby Haynes Posted February 17, 2007 Author Share Posted February 17, 2007 Okay - that is odd. I'll try and reproduce that error. I may need Clay's help to diagnose it. Link to comment Share on other sites More sharing options...
Toby Haynes Posted February 17, 2007 Author Share Posted February 17, 2007 I pulled the file off the Google pages and it looked truncated. I've rebuilt the tarball and you can try it out here: [edit - deleted version 1.1] The Dam version 1.1.1 (fixed I hope!) I've tried it in Standalone and Server modes and it works as far as I can tell. [ February 17, 2007, 03:41 PM: Message edited by: Toby Haynes ] Link to comment Share on other sites More sharing options...
Recommended Posts