ChrisND Posted October 27, 2006 Share Posted October 27, 2006 The previously announced Fortress Europa, a hypothetical scenario depicting a war where Germany and Italy did everything right, is almost ready. The AI version is in the final scripting stage, and then it will be available this weekend for SC 2 beta testers (only) to playtest. Send an email to paintman1066@hotmail.com or put your email here if you want a copy this weekend. Features / Notes: The scenario starts in 1943. Although it could technically go on forever, as time passses the American public will lose interest if no progress is made in liberating Europe. Thus, the Allies cannot sit still for too long, and must use diplomacy MMPs to keep the public behind a continued war. Eventually if they do not eject the Axis the public WILL demand peace, with this becoming inevitable by 1950. Honch's excellent map is used, with some modifications. The Axis control all of Europe, Russia to the Urals, and the middle east/africa. The Russians have sued for peace and have a shattered army, but can rejoin if Allies use diplomacy. England's government has retreated to Canada, but can rebuild their shattered army/navy. For game purposes, Canada and their units have been combined with the UK. The Axis AI uses Garrison units instead of engineers. These are basically super-weak, super-slow corps. The Allies can take a myraid amount of paths in defeating the Axis. They can even grab the Middle East oil fields and watch as the lack of oil suddenly chokes the Axis and especially Spanish economy. Updated and very nice bitmaps to deal with technology past 1945. Re-worked tech tree, requiring players to spread tech around a bit more and not specialize to the degree often seen. Naval battles are MUCH MUCH MUCH more important now; carriers and naval techs are very important, adding a new dimension. Variable neutral country behavior; fluctuations will occur in 5% of turns of all neutral country standings. Also, neutral countrieas may sense an impending invasion and act erractically. The PvP version is lagging a little behind, and will probably be ready for playtest by the time patch 1.05 comes out. 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted October 27, 2006 Author Share Posted October 27, 2006 0 Quote Link to comment Share on other sites More sharing options...
J P Wagner Posted October 27, 2006 Share Posted October 27, 2006 Very nice graphics...good luck with your project! 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted October 30, 2006 Author Share Posted October 30, 2006 BUMP Cmon folks I know someone wants to try this out... : ) 0 Quote Link to comment Share on other sites More sharing options...
Retributar Posted October 30, 2006 Share Posted October 30, 2006 Post it at CMMODS with the Caveat---'BETA' or 'TRIAL-RUN' or something. 0 Quote Link to comment Share on other sites More sharing options...
n0kn0k Posted October 30, 2006 Share Posted October 30, 2006 Sure i'd love to hehe Vs the AI though. 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted October 31, 2006 Author Share Posted October 31, 2006 Originally posted by n0kn0k: Sure i'd love to hehe Vs the AI though. Are you a beta tester? Only they can use the scenario because of the version number it is saved in - and it can't be converted back because of script changes. 0 Quote Link to comment Share on other sites More sharing options...
Leedsunited40 Posted October 31, 2006 Share Posted October 31, 2006 Would love to try this out - send me the script changes or mod and I will test! 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted October 31, 2006 Author Share Posted October 31, 2006 Folks.. I will re-convert the scripts back to v1.04 and send it to you.. just be aware some AI features will be lost. Expect it later today. 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted October 31, 2006 Author Share Posted October 31, 2006 Sorry folks, but it is too time-consuming to convert it back... you'll have to wait for the patch. 0 Quote Link to comment Share on other sites More sharing options...
GravesRegistration Posted November 3, 2006 Share Posted November 3, 2006 I wouldn't mind testing that thing out I played the original quite a bit in the 80's email me at yeti_one@earthlink.net cheers 0 Quote Link to comment Share on other sites More sharing options...
SidiusPOA Posted November 3, 2006 Share Posted November 3, 2006 I would like to test your map. my email is chsideri@anco.gr Christos 0 Quote Link to comment Share on other sites More sharing options...
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