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SidiusPOA

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  1. After a long long time away from my favourate game i returned. some may remember me from making the first Global map in SC2. Looking for someone to play. You can name the rules. Sidius
  2. Hello, what game do you have? i have SC2 basic with patch 1.8
  3. Dear fantomas, I do not think it is the Patch. The Editor is made to be custom in order to work with all versions of SC2. The only connection between the editor and the game is the text files of the scripts and the map that is created on version 1.06 The error you get when you load the map states that the map has more rows or cols than the max of the game can support.And this is not true. this is what worries me. I will also test it in windows XP enviroment in order to see what happens. I work under windows 2000 pro. Anyhow if this problem will remain i resently bought the Visual Studio 2005 so i may change the language into Visual Basic Dot net. When i say to rename the map name i mean to make all letter NOT capital. I know that this is possible nopt the solution but i have heared some rummors that state otherwise. so rename the map name of the text from Map_data.txt to map_data.txt Thats all for now. Christos Sideris
  4. Dear Fantomas i wanted just the first 5 lines not all of it. LOL the fisrts 2 lines are the dimentions of the map and the error you show me have to do with that. But it looks ok. OS is the Operating System, windows XP,2k,Millenium etc. and the service pack. The exe have been scanned and i can ensure no virus or what so ever nest inside the program file. Still await the others that have it to inform me about similar error. Fantomas try to rename the Map_data.txt to map_data.txt no capitals. I have made a lot of checks and not once do i get such an error. I will send by mail a new exe file. Replace the exe you have right now with the one i will give you. and lets hope i made an error and send you a previous version of the editor. Christos Sideris
  5. Can you write here the first 5 lines of the Map_data.txt file? Is this file the one i had with the attachment? What OS do you have? Can anyone else report the same error when he loads the Map? Sidius POA
  6. Ok Guys this is a small readme file just to get you started. Before starting the editor you need to do this. Make a copy of your campaign. Make sure that in this campgain folder you have atleast these 2 folders: Scripts and MapData. If you have update 1.6 and you export the map into text the Games editor will create the extra folder. If not you create it manualy and insert there the map_data.txt i have added into the email i have send. So by now you should have the below stracture of folders into your campaign folder: Scripts --AI ----Various AI orders --Events ----Various Event orders MapData --map_data.txt Once you have the above mandatory stracture you can run the editor. Once the editor loads you will see a big form. On top you will see the Menu with Open-MakeTree-Map and Save Scripts. Below that on the left a text box and at the end a button EDIT. Below that a big box (here you will browse your Harddisk) Below that you will see a grid (where the map will load.) and below that two buttons Show selected Cell Num and ADD Map Possition. Now we go to the right side starting from top. You wil lsee the visual helper. All must be red with the exeption of the first one that is lightblue. Below that and next to the last red label you will see the refresh button. Below that you will see the MapCommand Type. There you will chooce how to use the Map possition in your scripts. and finally a big text box with the selected map possition cells. Lets try to load some things now. Press the Open from the Menu. You will see a path. Now drive through it so you will reach the path where your script Folder and MapData folder are.make sure to double click.Once you will reach it press the Chooce Folder button that have appeared. the Path will close and at the text box below the Menu you will have the path. Notice on the visual help that the first Red caption turend Green. Now you need to load the Scripts into the Editor. So go to MakeTree command from the Menu and press it. After a few second you will see in the box below the PATH two words. AI and EVENT double click on them and the tree will unfold. Notice as you do it that in the Visual Helper various Labels goes Green. Now lets try to load the MAP. we will return to the scrip later. go to the menu and press Map.A list of commands will open. Load-Zoom In-Zoom Out-Remove lines-AddLines. Chooce the load and you will see that in the grid box some colors. let it do it's work and once it is fully loaded you will see the map at full zoom out mode. Now if yo uwant to zoom in or zoom out or to remove the lines at the grid go to the Map and take your pick.Notice every time you click on the map that on the top right of the gridbox the map possition change.If you drag your mouse while holding the left button you will chooce a lot of cells.if you will press the show selected cells all these shells will be inserted at the Map positions box on the right of the Form. The default command for the possition is #MAP_POSITION=, now if you go at the Map command Type and press the arrows, you wil lsee all the possible map possition commands.Once you see the command you want click on it and all the Cells will have the new command. So by now you will know how to work your way will the map and the visual helper and the form in general. with the editor you can manipulate all kind of script of the game.But it's strong point is the map possition. Now lets try to do a simple task.to change a script.Leave everything as it is.Press the refresh button.this means that the program will think that onl ythe basic things have been made. these things are the Path selection, the loadmap and the Make tree. Go to the TreeView at the AI folder. Go at diplomacy and chooce the first command. it will have the outlet of Name= "something". Under it you will see the commands. In my test the Popup= command is empty. Lets add something to it.Double click on the Popup= and while it is highlighted press the Edit button on the right.A new form will load. It has the name of the command in red POPUP a text box next to it. Below there is another textbox with the caption Data to save. DO NOT DO ANYTHING THERE. On the right there are 4 buttons. Save data-Add data-Delete data and ADD MAP. Save data is in order to make changes on a script command. Add Data is in order to insert again a similar command. Note that i have not created a counter of what order can repeat more than once. so be careful you can add a lot of POPUP commands ,something that will make the script crash if you load it in the game. soon i wil lfix that. the Delete Data do not work yet and the ADD MAP is used in order to insert Map possitions. Now type something into the text box next to POPUP. and then press Save Data. when you will press it the form will go away and in the TREEVIEW at the POPUP= you will see the info you wrote in the textbox. Now lets chooce a command with multiple orders. chooce a little below the VARIABLE_CONDITION double click it and then press Edit. again the form will load but it will be different. Lets she how. First the NAME in red and then you will see various names in multiple choice. As before never use the DATA to SAVE TEXT BOX it is for debuging use only.Make sure in every multi choice you make to press the selection you want.Once you have done it and made all your changes press Save data.You will notice that the new changes are made. These for now people soon i will post the second part of the readme file. Hope it could help. Christos Sideris
  7. Ok I have send the script the Testers are: Hubert,Fantomas,pzgndr and Normal Dude. We await their results. Christos Sideris
  8. Ok People i am back from the holiday vacations. I wish ALL of you marry Xmas and a HAPPY HAPPY NEW YEAR. Best wishes to all your families , Loved onces, Friends,cooliques best wishes and may the new year will be a year of happiness,invation,luck and more money and love and health to every one. And now the Editor. I am starting to send to the emails the editor. Make a copy of your campaign map anywhere in your Hard Drive. So You will have a folder that will contain the folder of scripts, bitmaps and the rest. Create a new folder there with the name MapData. There will be the export of the map you will have created before running the editor. If you will not have this you will not load any map. In my email i will have an export of the standard europe map made by Hubert. Sorry but for the testing you will work only with this map. Have this map into the MapData folder. and ofcource make sure to open a campaign that have data for such a map. I guess everything will be easy to use because of the graphic help menu. If you will have any problems or suggestions ask them here. Christos Sideris
  9. Well Fantomas , i thought you had men protecting me. Today i had a small car accident but i am ok. My car only lost some color from one side. The other driver passed a red traffic light and hit my car in the rear part of my car. Thank God that Toyota here in Greece make great cars with great passive Security for the people inside. so beside the small shock i am ok and i report that i have inserted last night in the editor a Graphical Step by Step guide in the Editor so you will know what to do. So as you can see on the right part of the application there are some Red Labels and on top a lightblue. On the light Blue you will notes possible things you have NOT done in order to work good with the editor. While the Red ones turn to Green once a given task is made. there are some Mandatory things you need to do , For example Chooce the Campaign Map, create The treeview and Select a Node from the treeview that you want to edit, add or save. I hope it will be a Userfriendly application. Cause i am investing quite some time for it. Small bugs are being fixed, the Delete button failed after the second delete action so i will work on it. So People Post here your emails so i can send you a copy of the program and report to me anything that you may encounter. But i will be stricked to the ones i will give the program and i will expect a good feedback. Christos Sideris (SidiusPOA)
  10. Ok just a word about the editor. It is an Editor not a creator, atleast yet. this means that it edits already scripts. so if you create a new map it wil ltake the empty script files and show them to you. It will be up to the modder ,throught this Editor, to make his scripts. I will include 2 manuals into the editor. One will be the Editor manual and the other the scripting manual.Know that the editor will be exacly like the older one but with the addition of the clickable map, in order to help you in the commands of position. As the time will pass by new additions will be made based on the needs of all of you. Till next time. all yours Christos Sideris (SidiusPOA)
  11. Ok Friends, The editor is almost done. some finalizations are being made. Right now the editor , loads all scripts from a given campaign folder. You can edit and add new commands. You can also add map positions from the clickable map. tha map have the following info, Tile (Sea or land) , resource of tile ( city,oil,capital,mines,port,fortress,defences, and finally country ownership). The only thing that wants a little fixing is the GUI of the program and a good Manual. I will ask several players to test it and provide feedback for it.I am working closely with Hubert in order to tune in the editor with the ScriptEditor with Map. I thank yo ufor the long wait and it will be a good Xmas Gift for the modders of this great game. Stay close for the releash date. Christos Sideris (SidiusPOA)
  12. And as promished a new screenshot for you. More staff on monday and report about various issues. Christos Sideris
  13. Dear Fantomas , I do not believe i could work with the thing you propoce. But after talking with Hubert a very good solution was found and soon everything will be in order. Hubert you are Great. Hubert the Great. Soon i will send you some new screenshots. and a small info about the map. The map is a big Grid. the size is calculated by the initial size of the map based on the first two lines of the map data. Because the grid is handling squares and not diagonial tiles the map will be more like a square rather than rectagle. But the map possition will be the same. On the map you will see information determined by color. so while blue = sea, brown will be nutral land, some other colors will be the resources. This will give you the greater idea of how tha map will look. Like a bigger version of the minimap of the game but fully clickable. I have inserted a zoom in-zoom out function and a lot more things that i as a modder wanted. Once the thing with the map will be solved i will open up a small talk about things you will like to see inside the editor. As this Game is a game made also by the needs and wants of the gamers , so will the editor will be. await my screenshots. Christos Sideris
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