securityguard Posted August 18, 2006 Share Posted August 18, 2006 When a vehicle such as a tank loses all it's fuel, what happens in the battle screen? Do they all start immobile? 0 Quote Link to comment Share on other sites More sharing options...
John_d Posted August 20, 2006 Share Posted August 20, 2006 I think they all start dug in, but I don't know where I heard that 0 Quote Link to comment Share on other sites More sharing options...
Sergei Posted August 21, 2006 Share Posted August 21, 2006 Starting immobile would be the most obvious thing. For dug in, you'd also have to change game rules in that player can't undug them. Besides, it just wouldn't be the same thing. 0 Quote Link to comment Share on other sites More sharing options...
Stephen Smith Posted August 21, 2006 Share Posted August 21, 2006 How will fuel be displayed tactically? Perhaps as a vapor-much like this software. Steve 0 Quote Link to comment Share on other sites More sharing options...
zmoney Posted August 21, 2006 Share Posted August 21, 2006 My question is; what changes are they making to cmbb for this game? Maybe they will change the scenario editor to where you could have tanks and vehicles be immobile instead of dug in which is the only way you can simulate immobile vehicles now. 0 Quote Link to comment Share on other sites More sharing options...
Elmar Bijlsma Posted August 23, 2006 Share Posted August 23, 2006 There is another way. Place vehicle on map, change the terrain underneath it to something tanks can't move through.... presto! So CMCs mission generator could do the same, lock them in place for setup so the player doesn't move them off the terrain. 0 Quote Link to comment Share on other sites More sharing options...
Alter Ego Posted August 23, 2006 Share Posted August 23, 2006 @Elmar Bijlsma: Isnt it most of the time only the map/scenario designer that can edit the map and change terrain underneath a vehicle? I dont think cmc either can change anything on the human made cmbb map. Some other problems may occur by this 1. Setup zones size and placement may depend on the previous battle outcome. 2. Troops seems to be placed within the zone randomly from the start, then changed the next time you play the scenario. 3. Quite hard for the designer to predict 1. and 2. [ August 23, 2006, 11:06 AM: Message edited by: Alter Ego ] 0 Quote Link to comment Share on other sites More sharing options...
Alter Ego Posted August 23, 2006 Share Posted August 23, 2006 What about vehicle, recovery & repair; the operation parameters. If one or both sides/nations have none or poor vehicle recovery. And if some tanks are immobile because they are out of fuel. Will they be removed off the map just because of that, and never come back? Thats the way I think cmbb handles immobile vehicles when none or poor parameters are set. 0 Quote Link to comment Share on other sites More sharing options...
Hunter Posted August 25, 2006 Share Posted August 25, 2006 We are still working on this, but my preference for the next change is that vehicles with zero fuel and not in supply should be abandoned. At the moment, the unit becomes immobile until refuelled. 0 Quote Link to comment Share on other sites More sharing options...
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