cbelva Posted August 5, 2007 Share Posted August 5, 2007 I am trying to set up a scenario with dismounted infantry with javelins, however, there is no way to "acquire" the javelins in the scenario editor. You start the scenario and durng setup have the infantry squads load load into to Bradleys, acquire the javelins, and then repositions them. However, I need to do this during in the scenario editor. Am I missing something? This should be added to the features that need to be added to the editor. 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted August 5, 2007 Share Posted August 5, 2007 Someone else gave me a good idea, although I have not tried it yet. Loap up a stryker into the game, then in deploy mode put the squad into the stryker and acquire away. Take the squad out, exit deploy mode, delete the stryker. Like I said, havent tried it. 0 Quote Link to comment Share on other sites More sharing options...
cbelva Posted August 5, 2007 Author Share Posted August 5, 2007 At least in the scenario editor it does not work. There is no "Acquire" option while deploying units on map in the editor. 0 Quote Link to comment Share on other sites More sharing options...
cbelva Posted August 6, 2007 Author Share Posted August 6, 2007 The following is a quote from page 119 of the manual under Unit Deployment in the scenario editor: Deployment Commands During Deployment mode a limited number of Commands are available for each unit type, mainly related to administrative tasks. MOVE, FACE, HIDE, ACQUIRE, DISMOUNT, DEPLOY WEAPON, SPLIT TEAM, ASSAULT TEAM, ANTITANK TEAM "Acquire, Deply weapon, split team, assault team, and antitank team" are not available in the current release/built of the game. In fact the button for them are not present in the command tabs. Apparently this is a bug that needs to be corrected. 0 Quote Link to comment Share on other sites More sharing options...
RT North Dakota Posted November 25, 2007 Share Posted November 25, 2007 I have to ask as this is bugging the crap out of me, but has this been dealt with? 0 Quote Link to comment Share on other sites More sharing options...
tankibanki Posted November 25, 2007 Share Posted November 25, 2007 I thought it was possible to aquire Javelins when you "bake" a scenario, but I've never tried it either. 0 Quote Link to comment Share on other sites More sharing options...
Paper Tiger Posted November 25, 2007 Share Posted November 25, 2007 I'm afraid there's no way to acquire Javelins when designing a scenario. I've tried many times with no success. It's a real problem because it makes it difficult to design scenarios that are meant to be played Red v Blue AI. The US squads never acquire their javelins even when set up inside their Strykers. It makes US Infantry without armour support very vulnerable to Syrian armour. If the AI is tweeked so that units will acquire javelins when available, it will make QB's more playable as the red side too. I've occassionally played as red and received some t-72s against US Stryker infantry and have SLAUGHTERED them. When this happens I actually find it quite disturbing and it spoils the game for me. Although there is an enormous silence about the next patch content, I'd be surprised if this isn't on their 'fix' list but that's just 100% pure speculation. 0 Quote Link to comment Share on other sites More sharing options...
SgtMuhammed Posted November 25, 2007 Share Posted November 25, 2007 Wow, there were some really, shall we say "strange" design decisions made with this game. So much for simulating light infantry. 0 Quote Link to comment Share on other sites More sharing options...
tankibanki Posted November 25, 2007 Share Posted November 25, 2007 Originally posted by Paper Tiger: I'm afraid there's no way to acquire Javelins when designing a scenario.That is not correct, I just tried what I suggested and it worked. Anyone who wants proof can send me a message and I'll email the scenario. Just play as red and don't issue any orders. After about one minute the Javelins will come pouring in. 0 Quote Link to comment Share on other sites More sharing options...
Paper Tiger Posted November 25, 2007 Share Posted November 25, 2007 Okay, I stand corrected. I shouldn't have said 'no way to do it'. But you 'baked' the scenario. My understanding is that when you bake it, the scenario has already started and therefore, there can only be one AI plan and you also prevent the human player from setting up as s/he sees fit. That's fine if you want to design scenarios with only one AI plan but it doesn't help the QB problem. 0 Quote Link to comment Share on other sites More sharing options...
tankibanki Posted November 25, 2007 Share Posted November 25, 2007 Yes, there is probably no way to get it to work in QBs right now. I'm not sure about being able to setup after baking, but I guess you are right there, too. 0 Quote Link to comment Share on other sites More sharing options...
Paper Tiger Posted November 26, 2007 Share Posted November 26, 2007 Tankibanki: since I bought the game and until after 1.03, most of my game time was spent in the game editor creating maps for QBs and future scenarios. I never once baked anything and so this was outside my game experience. Because I design primarily for myself, I play my own scenarios over and over again and, as far as possible, I like the experience each time I play it to be different. Therefore, I ruled out baking quite early on as it is very final. We really should be able to acquire in the scenario editor OR the AI should be adjusted to acquire these weapons if they are set up in their vehicles. 0 Quote Link to comment Share on other sites More sharing options...
MarkEzra Posted November 26, 2007 Share Posted November 26, 2007 Paper Tiger does beautiful work. You will see them in the QBG's Maps (he is "PT" in the map name) We can only hope he will share his work and not be so damned bashful!!! 0 Quote Link to comment Share on other sites More sharing options...
tankibanki Posted November 26, 2007 Share Posted November 26, 2007 Originally posted by Paper Tiger: We really should be able to acquire in the scenario editor OR the AI should be adjusted to acquire these weapons if they are set up in their vehicles. You are absolutely right, I actually think both should really be possible. Moreover one should be able to control vehicle and squad inventory like in CMx1. I was just trying to find ways to work with what we have right now until this is worked out. Reading my posts again they don't sound very friendly, so I apologise for that, in case anyone got offended. I agree that my solution only works in some situations. In addition I'm not very happy with the default QBs, so right now I'm going to download some more. So far I've only used the QBG ones for PBEMs, they were excellent. P.S.: By the way, is there a reason why TSD2 doesn't have a CMSF section? 0 Quote Link to comment Share on other sites More sharing options...
MarkEzra Posted November 26, 2007 Share Posted November 26, 2007 Originally posted by tankibanki: Yes, there is probably no way to get it to work in QBs right now. I'm not sure about being able to setup after baking, but I guess you are right there, too. If the QB unit selector had a dedicated slot for BLUE ATGM/AT as it does for RED the problem would be solved. 0 Quote Link to comment Share on other sites More sharing options...
Paper Tiger Posted November 27, 2007 Share Posted November 27, 2007 Tankibanki: hey man, don't worry about it. I posted something wrong and I got corrected. So what, I learned something and that's why I come to visit this forum. Mark: thanks for that. Unfortunately (!) I've been on an extended end of contract holiday in the UK (it's bloody freezing here!) and I had to stop work on my new scenarios. I get back to Indonesia next week so I hope to have a new one out before Xmas. 0 Quote Link to comment Share on other sites More sharing options...
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