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Ending a Mission


DzrtFox

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Hi guys,

I've been playing the first mission of the Crossroads campaign over the past couple days. I'm about an hour into the mission and I've got complete control over the green area of the map. There are still 30 minutes left and it's been quite a few turns since I've seen any action from the Syrians. Do I have to continue watching the next 30 turns for the mission to end, or is there any other way to move forward?

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  • 1 month later...

Here's something I've always wondered: Is there any penalty for calling a ceasefire? That is, if I've occupied all my objectives and have the enemy on the run with no hope of a comeback, will a ceasefire lower my degree of victory compared to just letting the clock run out?

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Originally posted by DzrtFox:

Hi guys,

I've been playing the first mission of the Crossroads campaign over the past couple days. I'm about an hour into the mission and I've got complete control over the green area of the map. There are still 30 minutes left and it's been quite a few turns since I've seen any action from the Syrians. Do I have to continue watching the next 30 turns for the mission to end, or is there any other way to move forward?

:D

Seems people are getting better or more likely I need to tweak it for the latest patches.

I updated the Ghost but not Crossroads.

I planned it for an hour but some players complained and said is better to have more time and call a cease fire if you get to the objective earlier.

I'll put it back to one hour since lately I'm all for time pressure!!! :D

There is a counter attack at 40 min into the mission if I recalled it right.

-

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In the last Thunder campaign mission, I had taken heavy casualties and only taken half of my objectives. Just to see what would happen, I offered a cease fire... and won!! I'm not sure if that is a result of unbalanced points, or what. But that just seems strange. I've since done the same in several campaign scenarios where it was going to go badly and cease-fired to win (Only to test it, of course!).

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