MikeyD Posted December 14, 2005 Share Posted December 14, 2005 I recall back last century when I first heard the old CMBO demo in action I was totally blown away. It was like the sounds were placed right 'in' the environment! Since they're planning to totally redo every other aspect of the game I was wondering, what could they include to improve on the audio part of CMx2? Comparing CM to other games, the first thing that comes to mind is volume controls. I suspect A lot of people will want to turn the explosions up to maximum and the region-specific bird calls down to minimum. Next, might be radio traffic used as audio cues. Something linked to relative spotting, so we might hear "This is [call sign]. [enemy unit type] just spotted around [map cooridinate]". I admit this feature might be a bit one sided for us non-Arab speakers. Syrian radio chatter might might not hav the same tactical impact. Maybe just use it for the U.S.-only campaign? This feature also implies we'd have (pull down?) access to a gridded map to locate units. So this feature might actually involve too much dedicated coding to expect in the game. [ December 14, 2005, 10:27 AM: Message edited by: MikeyD ] 0 Quote Link to comment Share on other sites More sharing options...
flamingknives Posted December 14, 2005 Share Posted December 14, 2005 Speed of sound! It would really increase the immersion. Watch a hill light up under artillery bombardment, then hear the earth-shattering kaboom. Or have a tracer shoot past your viewpoint before you hear the report. That would be sweet. 0 Quote Link to comment Share on other sites More sharing options...
AstroCat Posted December 14, 2005 Share Posted December 14, 2005 I have to add, being an "audio guy", I am totally looking forward to any audio enhancements that the new engine will hold... any hints or insight in to this? [ December 14, 2005, 11:46 AM: Message edited by: AstroCat ] 0 Quote Link to comment Share on other sites More sharing options...
akd Posted December 14, 2005 Share Posted December 14, 2005 Speed of sound would make the most dramatic difference. 0 Quote Link to comment Share on other sites More sharing options...
aka_tom_w Posted December 14, 2005 Share Posted December 14, 2005 Do any other games feature " the speed of sound" (enhancement) simulation you folks are talking about? Because for SURE that would be TOO COOL! I am guessing it is not on the "to do" list for this release. -tom w 0 Quote Link to comment Share on other sites More sharing options...
Bonxa Posted December 14, 2005 Share Posted December 14, 2005 Operation Flashpoint features SOS IIRC, so it's not unheard of. 0 Quote Link to comment Share on other sites More sharing options...
aka_tom_w Posted December 14, 2005 Share Posted December 14, 2005 WOW thats interesting "Gameplay: Dead before hearing the gunfire? Operation Flashpoint: Cold War Crisis is the total conflict simulator. Everything happens for real, including the speed of sound. If the bullet is faster, anticipate a silent death." OK then it can be done I guess. - tom w 0 Quote Link to comment Share on other sites More sharing options...
flamingknives Posted December 14, 2005 Share Posted December 14, 2005 CMX1 mitigated sound volume the further the camera was from the thing making the sound, so would adding the delay be that hard? I wouldn't have thought so, but I'm not much of a programmer. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted December 14, 2005 Author Share Posted December 14, 2005 I recall in that old old movie (Red Dawn?) about America being invaded (Patrick Swayze's finest acting effort -cough cough) that the in-theater cut showed a distant hillside going up in flames followed a few seconds later by the boom of the explosion. By the time the film made it onto TV the flash and boom matched-up. I guess the time delay was realistic from a physics point of view, but movie audiences had a 'movie-expectation' about explosions and noises that simply HAD to be honored. Like all those 'explosions in space' we have to sit though in the movies these days. 0 Quote Link to comment Share on other sites More sharing options...
juan_gigante Posted December 15, 2005 Share Posted December 15, 2005 Such a bad movie! Colonel Bella? That means Colonel Beautiful in the Feminine! Of course, check the IMDB user review. I only don't like Red Dawn because I'm liberal. 0 Quote Link to comment Share on other sites More sharing options...
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