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Modding of CMSF


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Originally posted by Battlefront.com:

SmithyG,

No problem. Just understand that there is a difference between a mass market game and a niche game. We have a limited audience. The only way we can make a living is not by selling them one game that they mod for 7 years, and then have a steady influx of new people interested. Nope, we survive by selling 3-4 games to the same people. If they have no reason to repurchase, we have no way to exist. It's as simple as that.

FPS... totally different story. Especially when they probably spent more in advertising each month than we will for a year. When you're a giant, you can spend money to make money. Doesn't work for us.

Steve

Close combat has been heavily modded by 3rd parties. And I think it is still a niche game.
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will ID be ID like today if they didn't support modding for Doom and DoomII?

I think CM could support at least adding new units. and for cheating you could simply choose between original CM and modded CM at your own risk.

i understand BF don't want to allow modding. it's a little old fashion way to make videogames ;) but maybe you would give a try on an old product?

maybe when CMx2 WW2 will be released you could add support to just add units (3D, art, sounds and spec) to see how the comunity modding will change the old CM and maybe raise the sells? ;)

and arguments about tons of mods around and dead links. it's true but you don't have to install mods. if you don't want you just don't do it ;)

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Originally posted by mogg:

... if you don't want you just don't do it ;)

Exactly and they don't want to do it!

Its their product and this is how they want it to work.

It seems to have worked out OK for the last seven years. If you want something different then look for something different.

[ July 31, 2007, 02:29 PM: Message edited by: gibsonm ]

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FYI, regarding Operation Flashpoint there wasn't some kind of no money gap between the initial release of Operation Flashpoint and Arma. Between these two releases there was Operation Flashpoint: Red Hammer and the hugely popular Operation Flashpoint:Resistance, the latter of which hyper-powered the modding community as near 90% of the mods and scenarios require Resistance. Arguably, in order to take part in the modding community you had to buy Resistance or Operation Flashpoint Gold Edition.

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OFP was and it's still a great game, I was into modding with it (mainly scripting and mission making, plus a map and some static objects packs for it). It's modding community made it survive and even grow for so much years after it's release, but.... sad to say the same community turn it into a "dead" game pretty soon: the more the mods/addons were released and more was difficult to play it: unreachable addons, cheaters everywhere, unbalanced units and missions, unplayable addons due to poor optimization/design which often led to lag both in SP and MP.....

And the same is going to happen with Armed Assault: there are hundreds of people (modders and wannabe modders) crying for the modding tools instead of playing it. Actually it's kinda hard to have some joy in a public server....

I fully understand BFC policy about their games.

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