Roter Stern Posted February 16, 2008 Share Posted February 16, 2008 Is it just me or are units unable to enter buildings though the "blown" or "empty" walls made in the editor? They are happy to exit the building though those, and they are also able to enter though a blown wall that was created during the battle, but those made in the editor they don't even bother trying... First the two squads are given a movement command into the building - a blow wall on the right and an empty wall on the left. But then after a few seconds they self-cancel the movement order without even as much as an attempt to get in: Blasting though those doesn't work either - the charge goes off, but they still refuse to go though. [ February 17, 2008, 03:03 PM: Message edited by: The Louch ] 0 Quote Link to comment Share on other sites More sharing options...
Field Marshal Blücher Posted February 16, 2008 Share Posted February 16, 2008 Hmm, it looks like instead of blasted walls, two of the four walls to the first floor look just like they're gone, that they don't exist. Maybe if you changed all four to the blasted wall section, it would work better? 0 Quote Link to comment Share on other sites More sharing options...
Roter Stern Posted February 16, 2008 Author Share Posted February 16, 2008 Well the two wall on the left are the "empty" wall section you can create in the editor ... presumably to simulate a "garage" sort of thing. I have tried a bunch of combinations of the two types of walls and just the regular ones and none seems to work. 0 Quote Link to comment Share on other sites More sharing options...
MarkEzra Posted February 16, 2008 Share Posted February 16, 2008 I did a test scen of this with the same result. A bug report has been posted...Good Eye!! thanks! 0 Quote Link to comment Share on other sites More sharing options...
Roter Stern Posted February 16, 2008 Author Share Posted February 16, 2008 /cheer 0 Quote Link to comment Share on other sites More sharing options...
LongLeftFlank Posted February 16, 2008 Share Posted February 16, 2008 Beat me to the punch. I just ran across this bug last night while trying to create some shattereed ruins. Now that BFC has ironed out most of the kinks relating to unit behaviour, it would be great to take a fresh look at the buildings model, if not for 1.07, in time for the Marines module (which will take place IIRC in more built up areas). As others have noted, this will be absolutely essential for Normandy. And the notorious "go through the door" problem is as much a function of terrain bottlenecks as the AI. 0 Quote Link to comment Share on other sites More sharing options...
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