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Rubbled Wall Movement Bug


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Is it just me or are units unable to enter buildings though the "blown" or "empty" walls made in the editor?

They are happy to exit the building though those, and they are also able to enter though a blown wall that was created during the battle, but those made in the editor they don't even bother trying...

First the two squads are given a movement command into the building - a blow wall on the right and an empty wall on the left. But then after a few seconds they self-cancel the movement order without even as much as an attempt to get in:

movementbugqk2.jpg

Blasting though those doesn't work either - the charge goes off, but they still refuse to go though.

[ February 17, 2008, 03:03 PM: Message edited by: The Louch ]

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Beat me to the punch. I just ran across this bug last night while trying to create some shattereed ruins.

Now that BFC has ironed out most of the kinks relating to unit behaviour, it would be great to take a fresh look at the buildings model, if not for 1.07, in time for the Marines module (which will take place IIRC in more built up areas). As others have noted, this will be absolutely essential for Normandy. And the notorious "go through the door" problem is as much a function of terrain bottlenecks as the AI.

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