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Trench graphics drop out at mid-distance


c3k

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Gents,

I've had a problem with the trench graphics dropping out at a mid-distance. Up close, they look fine. Far out, they look okay. In between, they don't exist.

I've had this issue for some time. The following are from v1.08. (Operating an nvidia 8800gtx; best/best graphics toggles.)

Screenshots...

Overhead shot to orient on the next view:

Trenchoverhead.jpg

This is taken from the white circle, above:

Missingtrench.jpg

As I said, I've had this for some time. It occurs in every trench in every scenario. It affects gameplay because the distance I place target lines onto trench zones is right where the trench cloaks itself and disappears.

Does anyone else notice this effect?

Thanks,

Ken

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I have the same thing with trenches, but also with grass - up close it looks fine, but disappears after, I don't know, maybe fifty metres. Move the camera forward and it starts to reappear.

But I think this is a feature, not a bug, designed to save processor power/help keep the framerate down by not having too much detail at any one time and, to a certain extent, simulate the real life lack of visual clarity one gets at distance.

I'm sure I'll be corrected if I'm wrong.

FYI I got a Nvidia 7950GT, E6600 Core 2 Duo, 2Gig RAM and have in-game graphics settings on max.

[ April 26, 2008, 11:16 AM: Message edited by: handihoc ]

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handihoc,

I'm not sure about features. In the second screenshot I posted the up-close trenches are in 3D. The far-away trenches appear to be 2D. I think that's a great way to save processing; if it only appears 2D because of a level of detail decrease, that's just as good. What seems "off" is the drop out in between the two types of depiction.

I'll have to check to see if I have drop-out with grasses.

Thanks,

Ken

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Thomm,

Another related issue. The LOD seems to include shadows, roads, shellholes, and flavor objects as well as trenches. Interestingly, the trenches disappear as the others appear.

It's a pretty hard break-off line. In my top screenshot it's the area delineated by the series of red dots.

Sometimes I am able to get the details to stay as I move away. I need to start close, wait for several seconds for the rendering to complete, then I can raise the camera position. If I do that, and do not change the field of view too much, the trench graphics stay visible. I know that sounds a bit confusing.

Regards,

Ken

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