Thomm Posted November 9, 2007 Share Posted November 9, 2007 Boy, am I curious what 1.05 will bring! I do have hope that these problems will vanish ... Best regards, Thomm 0 Quote Link to comment Share on other sites More sharing options...
thewood Posted November 9, 2007 Share Posted November 9, 2007 Originally posted by stikkypixie: No, if I understand it correctly, the centre of the tile is only used to do a course LOS check. If LOS is available then the program does more accurate LOS/LOF check. I know area fire gets snapped to the grid. I think Steve confirmed that somewhere. 0 Quote Link to comment Share on other sites More sharing options...
stikkypixie Posted November 9, 2007 Share Posted November 9, 2007 Originally posted by thewood: </font><blockquote>quote:</font><hr />Originally posted by stikkypixie: No, if I understand it correctly, the centre of the tile is only used to do a course LOS check. If LOS is available then the program does more accurate LOS/LOF check. I know area fire gets snapped to the grid. I think Steve confirmed that somewhere. </font> 0 Quote Link to comment Share on other sites More sharing options...
Thomm Posted November 9, 2007 Share Posted November 9, 2007 Ooops. Pressed 'reply' instead of 'edit'! Best regards, Thomm 0 Quote Link to comment Share on other sites More sharing options...
thewood Posted November 9, 2007 Share Posted November 9, 2007 Just pointing it out. I think thats where my thought about the 8x8 grid cam from. 0 Quote Link to comment Share on other sites More sharing options...
hoolaman Posted November 10, 2007 Share Posted November 10, 2007 I could handle area fire being resolved in the game mechanics based on the tiles, but I hate the way it graphically really does snap to the middle. Why not let you target line be placed anywhere and have the whole tile sprayed with bullets instead of snapping to an arbitrary point and directing all the fire to that one point. It looks awful. 0 Quote Link to comment Share on other sites More sharing options...
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