Jump to content

Perfect turret down [bug report]


Recommended Posts

The bug is simple. A vehicle behind the wreck of another vehicle is very much invulnerable.

I was able to use this in Allah's fist, so that at least 2 M1A1 used all their ammo (or at least stopped shooting) against one T62.

Just drive one of the T62 so that the side of the tank is facing the enemy. Wait for it to be killed. Drive another tank so that the wreck is just in front of it. Wait for the enemy to use all its ammo hitting the wreck. Works also against those evil RPGs.

I have seen this actually quite often. It is commonly triggered when there is a lot of vehicles in a small area.

And yes, I am sure this is not as it should be. If the tank behind the wreck is able to fire, then surely there must be a way for the target to fire back.

Link to comment
Share on other sites

I don't dare comment with any intelligence on your specific scenario, but in tank v tank battles, you can always find situations where a tank can fire on another tanks that can't fire back. I would think that could be a real problem hiding behind a wreck and part of the tank sticking out.

just two cents.

Link to comment
Share on other sites

Originally posted by thewood:

I don't dare comment with any intelligence on your specific scenario, but in tank v tank battles, you can always find situations where a tank can fire on another tanks that can't fire back. I would think that could be a real problem hiding behind a wreck and part of the tank sticking out.

just two cents.

...this was a known bug sometime ago, but it should not show up in V1.04 :(

I thought it was fixed

[ October 03, 2007, 12:23 PM: Message edited by: aka_tom_w ]

Link to comment
Share on other sites

Are you sure that this is a bug? Something like this happened to me yesterday. I was playing a QB and drove three T-somethings to the crest of a hill. I did a horrible job of positioning and as a result they all bunched up and two got blown up by ATGMs in short order. The third was right behind the other two and it got taken out after about 10-15 secs by another ATGM. It really was tightly behind the other two but it didn't survive very long.

Then, in another QB, I moved a T-72 into a perfect hull-down position and watched the crestline in front of me get hammered by ATGMs. That was spectacular to watch and my T-72 sat there patiently taking out the Bradleys and it didn't take a hit.

In the first case, the tank was directly behind a crestline and two destroyed tanks but got killed quite quickly. In the second, I was just very lucky with the positioning.

I would expect this would be the way it would work in real life too. Position your tank behind two dead buddies and you've got a much better chance of surviving. However, you do have two dead buddies...

Link to comment
Share on other sites

Some of you seem to be missing the point. The point is that the AI is wasting all its ammo firing at targets it shouldn't even be able to see (if a particular wreck is blocking fire completely).

This is obviously unintended behavior (bug). Whether it's fixable or not, I couldn't say.

Link to comment
Share on other sites

Has BFC said anything about this yet?

I too don't think the current behaviour is ideal. My own "Kurds Attack!" scenario even makes a gamey use of this by providing the Blue player with a conveniently placed "friendly" wreck for cover. The wreck looks like a knocked out enemy vehicle in the game but if you look in the editor it is actually on Blue side's unit purchase list (set to "Destroyed"). This is the only way to get it to act as cover for Blue side.

There is also a reverse problem. If you put your men behind an enemy wreck it looks like they are in cover. However, enemy fire goes right through the wreck and hits your men. Conversely, fire from your own men hits the wreck and bounces straight back at them.

Proposed solution:

Once a vehicle becomes a wreck, it is treated as neutral rather than part of one team or another, in the sense that it provides cover to both sides. However, it is more likely to block LOF to units further away than those closer to it. This would enable units to shelter behind a tank wreck and still be able to fire over it (maybe with 10 or 20 percent chance of no LOF per "shot").

Link to comment
Share on other sites

Originally posted by Cpl Steiner:

Has BFC said anything about this yet?

I too don't think the current behaviour is ideal. My own "Kurds Attack!" scenario even makes a gamey use of this by providing the Blue player with a conveniently placed "friendly" wreck for cover. The wreck looks like a knocked out enemy vehicle in the game but if you look in the editor it is actually on Blue side's unit purchase list (set to "Destroyed"). This is the only way to get it to act as cover for Blue side.

There is also a reverse problem. If you put your men behind an enemy wreck it looks like they are in cover. However, enemy fire goes right through the wreck and hits your men. Conversely, fire from your own men hits the wreck and bounces straight back at them.

Proposed solution:

Once a vehicle becomes a wreck, it is treated as neutral rather than part of one team or another, in the sense that it provides cover to both sides. However, it is more likely to block LOF to units further away than those closer to it. This would enable units to shelter behind a tank wreck and still be able to fire over it (maybe with 10 or 20 percent chance of no LOF per "shot").

Please, do take a look at the 2nd link I posted on my reply in this thread....
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...