Guest Guest Posted September 1, 2007 Share Posted September 1, 2007 deleted per user request 0 Quote Link to comment Share on other sites More sharing options...
C'Rogers Posted September 1, 2007 Share Posted September 1, 2007 Is this the "shoot through walls bug"?Maybe I misread but wasn't it stated while they can eliminate shooting through walls to a degree that complete elimination of it is likely impossible? 0 Quote Link to comment Share on other sites More sharing options...
Guest Guest Posted September 1, 2007 Share Posted September 1, 2007 deleted per user request 0 Quote Link to comment Share on other sites More sharing options...
Other Means Posted September 1, 2007 Share Posted September 1, 2007 I've had a unit firing, I moved them into the Stryker and driven it behind a 3 story berm. The unit was inside the vehicle, firing successfully through the berm. Now *that's* a high powered rifle. 0 Quote Link to comment Share on other sites More sharing options...
Mr Byte Posted September 1, 2007 Share Posted September 1, 2007 the first scenario I played after patching to 1.03 I had a squd wiped out by noncons who poked there heads through a wall of a biulding to fire I have a screenie but don't know how to post it 0 Quote Link to comment Share on other sites More sharing options...
Kieme(ITA) Posted September 1, 2007 Share Posted September 1, 2007 I have to report same situation in "meeting at high altitude" scenario. 0 Quote Link to comment Share on other sites More sharing options...
Ala11_Kal Posted September 1, 2007 Share Posted September 1, 2007 Originally posted by AdamL: On the same note, I have a save of the stuck vehicles bug. It's still here also. D'oh. C'Rogers, Dunno, I just report them as I see them. I do know that abstraction is back, in a larger degree. Scenario designers in the meanwhile should avoid placing walls near buildings. It screws up the pathfinding enormously too. I have a save file, 1.03, of an infantry move plot some 20m into a building door right in front of them. They go every way but the easy way every time - all around, including up the middle of the roads. Yup a replicable bug. And a wall just happened to be nearby that plot. I am very suspicous of these walls in general. I think they should just be left out of scenarios. I completely agree with you. Those walls next or attached to buildings seem to be the cause of many LOS and movement problems for my troops. 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted September 1, 2007 Share Posted September 1, 2007 May I just share your "grrr". Walls have been a PITA since day one Believe it or not, even in CMx1 walls were a big problem even though they were dramatically more simplistic than in CMx2. We'll do another round of fixing for v1.04. Steve 0 Quote Link to comment Share on other sites More sharing options...
JasonC Posted September 1, 2007 Share Posted September 1, 2007 Steve, I would now happily lend you $20 (lol). Which is a snarky way of saying I appreciate this straightforward response... 0 Quote Link to comment Share on other sites More sharing options...
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