Big Poppa Pump Posted March 16, 2008 Share Posted March 16, 2008 I don't believe the clear target command is working correctly for waypoints. Example: Order a vehicle to area target buidling while also ordering the unit to pause for 15 seconds then move to a new location and clear the target. The desired result is to fire at building A for 15 seconds move to the new location and cease fire. What actually happens is the vehcile fire for 15 seconds moves to the new location and continues to fire for the remainder of the turn. If you order the unit to move to the new location and fire at a new target it works fine. It doesn't appear you can order a vehicle to move to a new location and stop firing. 0 Quote Link to comment Share on other sites More sharing options...
slug88 Posted March 16, 2008 Share Posted March 16, 2008 just give it a face command at the second waypoint. 0 Quote Link to comment Share on other sites More sharing options...
Big Poppa Pump Posted March 17, 2008 Author Share Posted March 17, 2008 I'm a moron. Thanks. 0 Quote Link to comment Share on other sites More sharing options...
Huntarr Posted March 17, 2008 Share Posted March 17, 2008 It's a very simple work around until something can be done about a cease fire command once a wall is breeched. </font>Determine breech point. Use Overwatch with support units.</font> </font>Select TARGET command, place on wall section.</font> </font>Give the unit a 15 sec PAUSE</font> </font>Select a Movement order. REVERSE/SLOW depending on your preference. Place it to the rear of the unit if reversing or to the front of the unit if using a forward move.</font> </font>Select the end waypoint and give FACE command in the direction you wish.</font>(This ends the TARGET command) You now have a breech large enough for your units to proceed through. Semper Fi 0 Quote Link to comment Share on other sites More sharing options...
Huntarr Posted March 17, 2008 Share Posted March 17, 2008 The infantry was given a 30sec pause and a QUICK to the 1st floor, then ASSAULT to the roof At each of the MOVE’s a TARGET is given on a suspected building to laydown suppression fire. The Strykers are moving forward targeting the buildings at each of the waypoints. 0 Quote Link to comment Share on other sites More sharing options...
Huntarr Posted March 17, 2008 Share Posted March 17, 2008 You can make the plan much more elaborate if you wish, even adding pop smoke. If you add more waypoints you can do any number of things. "Deathblossom" my favorite. 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted March 17, 2008 Share Posted March 17, 2008 OMG! I had NO idea the engine was powerful enough to craft separate targets at the various waypoints. That is awesome. (I remember seeing your Deathblossom, but that was while the game was sitting on my shelf. My memory incorrectly had the various target lines as face orders.) This opens up a huge amount of tactical flexibility. Wow. Thanks, Ken 0 Quote Link to comment Share on other sites More sharing options...
Huntarr Posted March 17, 2008 Share Posted March 17, 2008 Consider your self enlightened, Maggot! Now go forth and let slip the dogs of war. Enjoy my friend. Here's the originals: http://www.battlefront.com/discuss/ultimatebb.php?ubb=get_topic;f=71;t=000141#000000 http://www.battlefront.com/discuss/ultimatebb.php?ubb=get_topic;f=71;t=000147#000000 http://www.battlefront.com/discuss/ultimatebb.php?ubb=get_topic;f=71;t=000142#000000 [ March 17, 2008, 06:56 PM: Message edited by: Huntarr ] 0 Quote Link to comment Share on other sites More sharing options...
Exel Posted March 30, 2008 Share Posted March 30, 2008 How do you give target commands for waypoints? Whenever I attempt to give a target command to a unit, I can only target buildings/units that are in direct LOS from the starting position, regardless of any waypoint I have selected. I can't recreate the "death blossom" for instance - what have I missed? 0 Quote Link to comment Share on other sites More sharing options...
stikkypixie Posted March 30, 2008 Share Posted March 30, 2008 Originally posted by Exel: How do you give target commands for waypoints? Whenever I attempt to give a target command to a unit, I can only target buildings/units that are in direct LOS from the starting position, regardless of any waypoint I have selected. I can't recreate the "death blossom" for instance - what have I missed? Have you tried clicking When you highlight a waypoint and target something, the line will start from your unit till the target, but once you click you will see that the starting point will be the end point of the waypoint. 0 Quote Link to comment Share on other sites More sharing options...
Exel Posted March 30, 2008 Share Posted March 30, 2008 Originally posted by stikkypixie: </font><blockquote>quote:</font><hr />Originally posted by Exel: How do you give target commands for waypoints? Whenever I attempt to give a target command to a unit, I can only target buildings/units that are in direct LOS from the starting position, regardless of any waypoint I have selected. I can't recreate the "death blossom" for instance - what have I missed? Have you tried clicking When you highlight a waypoint and target something, the line will start from your unit till the target, but once you click you will see that the starting point will be the end point of the waypoint. </font> 0 Quote Link to comment Share on other sites More sharing options...
gibsonm Posted March 30, 2008 Share Posted March 30, 2008 Which is the way it should be. There's a bit of a discussion on the going on "elsewhere". You "shouldn't" be able to target locations / units it you don't have LOS to them from the start point. 0 Quote Link to comment Share on other sites More sharing options...
Huntarr Posted March 30, 2008 Share Posted March 30, 2008 You can only target the area from the waypoint not targets. Unless you play Basic with the borg spotting. VET & Elite, if you haven't seen the target you can not target it. Hope that helps Exel 0 Quote Link to comment Share on other sites More sharing options...
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