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Shooting endless rounds at dead tanks?


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Tried the demo yesterday and lots of things happened while I was struggling with the new camera and controls.

One thing that happened (and turned out lucky for me...) was that one of my T-72's got hit and destroyed by two M-1's.

Then my second T-72 bumped into it from behind.

Now the two M-1's continued shooting at the already wrecked T-72.

It seemed they tried shooting through the destroyed T-72 to get the one still alive...

Wasted their entire ammo on it...

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Realistically in modern combat you can't always tell if the other tank has been destroyed or knocked out, since there may be no explosion or other visible signs. That's if the vehicle doesn't light a fire and pop it's turret to the upper atmosphere. Still, tanks shouldn't waste ALL their ammo on a single target if they've already observed several hits on it and the target doesn't respond. If that happens on a regular basis, it is definitely a glitch.

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It seemed they tried shooting through the destroyed T-72 to get the one still alive...

From my experience in the demo, I'd say that is exactly what they were trying to do. Rounds can now strike intervening terrain/vehicles (like an individual tree). I'll wager that the M1s could spot the live tank behind the dead one and were firing on the live one. The round just happens to hit the dead tank because it's in the way.
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Can confirm this as same thing happened to me yesterday. Own Bradley VS 2 BMPs. Nailed first one then there was another one, just behind it in line of first one. My Bradley tried to shoot that one but ended up hammering the already destroyed BMP.

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Originally posted by Shrike:

From my experience in the demo, I'd say that is exactly what they were trying to do. Rounds can now strike intervening terrain/vehicles (like an individual tree). I'll wager that the M1s could spot the live tank behind the dead one and were firing on the live one. The round just happens to hit the dead tank because it's in the way.

No gunner is that stupid, so if that is indeed the case it needs fixing.

Edit: TacAI does seem to have problems with LOS in other instances as well (like firing at a hill or slope in front of it). I'm confident that it is already on the fix list for the first patch.

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Originally posted by Exel:

Realistically in modern combat you can't always tell if the other tank has been destroyed or knocked out, since there may be no explosion or other visible signs. That's if the vehicle doesn't light a fire and pop it's turret to the upper atmosphere. Still, tanks shouldn't waste ALL their ammo on a single target if they've already observed several hits on it and the target doesn't respond. If that happens on a regular basis, it is definitely a glitch.

Yeah but seriously. One of the two enemy tanks is moving and the other is not. The one that is not moving you already shot at. You didn't shoot yet at the one that is moving. Which one do you pick for your next target?
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Originally posted by Redwolf:

Yeah but seriously. One of the two enemy tanks is moving and the other is not. The one that is not moving you already shot at. You didn't shoot yet at the one that is moving. Which one do you pick for your next target?

The one that is not moving is a greater threat unless you are sure you hit it *and* knocked it out. When in doubt, shoot again. tongue.gif
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