Night Posted April 12, 2007 Share Posted April 12, 2007 I like it. I always felt subs should cost less to reflect their wide-spread use IRL. Bombing should do more damage, however the arguement could be made that in reallity it DID cost the allies more then they gained, however they kept going because they could afford more losses compared to the Germans. Rockets never really worked in SC1 or SC2 and it always bothered me. Link to comment Share on other sites More sharing options...
Blashy Posted April 13, 2007 Author Share Posted April 13, 2007 Yeah if you look at Rockets in terms of their range, it is unrealistic. But they add another dimension to the game. You are spot on about bombers, but in this game the Allies don't make their historical $$$ so increasing their damage was the best option. I could have lowered their cost even more but that would just be too low. Link to comment Share on other sites More sharing options...
Armuss Posted April 18, 2007 Share Posted April 18, 2007 Your Patch to find a solution to a problem "AI failed..."? Link to comment Share on other sites More sharing options...
Blashy Posted April 18, 2007 Author Share Posted April 18, 2007 Originally posted by Night: I like it. I always felt subs should cost less to reflect their wide-spread use IRL. Bombing should do more damage, however the arguement could be made that in reallity it DID cost the allies more then they gained, however they kept going because they could afford more losses compared to the Germans. Rockets never really worked in SC1 or SC2 and it always bothered me. I agree that Bombing probably cost more, but the problem with the default scenario is it's FAR from giving accurate historical MPPs to the Allies, because the goal is to make the game 50-50 in terms of which side can win. So with that in mind, you have to eliminate this loss to make it attractive as a possible option. Rockets work in SC2 with my changes, and right from the get go they have a possible tactical option. Link to comment Share on other sites More sharing options...
Armuss Posted May 10, 2007 Share Posted May 10, 2007 Blashy, You have made some changes else AI scripts? Link to comment Share on other sites More sharing options...
Blashy Posted May 10, 2007 Author Share Posted May 10, 2007 No I have not touched the AI scripts but the changes I made do help the AI perform better. Link to comment Share on other sites More sharing options...
Blashy Posted May 24, 2007 Author Share Posted May 24, 2007 I updated my MOD, see my initial post at the top of the thread it is edited with the changes. Link to comment Share on other sites More sharing options...
Armuss Posted May 25, 2007 Share Posted May 25, 2007 1.Last modifications in Your patch = better AI? 2.I fear with Italy one Bomber lvl 5 (easy cost), greatly improved research UK bombers. Link to comment Share on other sites More sharing options...
Blashy Posted May 25, 2007 Author Share Posted May 25, 2007 The AI is better with my modifications but you MUST play it at the hardest settings AND with the following suggestions. DO NOT watch the AI's turn, play your turn and do something else. Link to comment Share on other sites More sharing options...
Blashy Posted May 25, 2007 Author Share Posted May 25, 2007 Yikes, noticed I had subs at 150, brought them back to 100. Fixed and uploaded. Link to comment Share on other sites More sharing options...
Armuss Posted May 25, 2007 Share Posted May 25, 2007 Option DEBUGANIMATION is ok? If Sub cost is too small? Criuser (natural sub-enemy) cost reduced? Link to comment Share on other sites More sharing options...
Blashy Posted May 25, 2007 Author Share Posted May 25, 2007 OOPS, thanks for pointing that out. It was supposed to be adjusted... I'm rusty on my modding. Adjusted and uploaded. Link to comment Share on other sites More sharing options...
Timskorn Posted May 25, 2007 Share Posted May 25, 2007 Nice to see you're still working on these "mod patches" Blashy. I've been playing it this morning for a few hours, and so far so good! Link to comment Share on other sites More sharing options...
Blashy Posted May 25, 2007 Author Share Posted May 25, 2007 Glad you enjoy it, just trying to make everything in the game attractive and/or relevant. Link to comment Share on other sites More sharing options...
Timskorn Posted May 26, 2007 Share Posted May 26, 2007 For me a good strategy game allows players to have many choices to achieve their goals, while attempting to remain as historically accurate as possible. It's nice playing with this patch because it makes otherwise "non" options viable ways to attack your opponent. Link to comment Share on other sites More sharing options...
Retributar Posted May 27, 2007 Share Posted May 27, 2007 As it should be!. Link to comment Share on other sites More sharing options...
Timskorn Posted May 27, 2007 Share Posted May 27, 2007 Finished my first game as Allies, Exp. +1 in September of 1945, which ended in a Stalemate. I had just taken Berlin with the Russians, and had become bogged down in a dumb attempt to liberate Greece with the US North African forces, so Italy remained untouched. Russia was fun, as I didn't actually make consistent headway until the summer of 1944. 1941 found me on the defensive, with the Nazi's making it to Kharkov and outside Moscow. For the next three years that's pretty much where the lines were drawn. I'd go on the offensive, beat 'em up and then run out of steam by winter, allowing them to regroup. Unfortunately they themselves never mounted a serious offensive. Landed at Casablanca with US forces and forced my way eastward to help the British. By 1943 Alexandria was captured, but just as the US had reached the outskirts of the city. I had left Egypt fairly defenseless though. All in all it was enjoyable. I used bombers and rockets throughout the game and felt they were better utilized. Rockets did seem a little overpowered though, but I suppose that comes from their ability to quickly gain 4 bars of experience. Next game I'll try the Axis, good mod! Link to comment Share on other sites More sharing options...
Armuss Posted May 28, 2007 Share Posted May 28, 2007 My proposal with Your (Blashy) mod: - cancelled +2TA with USA Engineers - reduced cost Battleship to 300 & Carrier to 350 Link to comment Share on other sites More sharing options...
targul Posted May 29, 2007 Share Posted May 29, 2007 I am in summer 44. MOD seems pretty good. I like being able to actually try out some of strategies not available due to cost. Link to comment Share on other sites More sharing options...
Blashy Posted May 30, 2007 Author Share Posted May 30, 2007 Originally posted by Armuss: My proposal with Your (Blashy) mod: - cancelled +2TA with USA Engineers - reduced cost Battleship to 300 & Carrier to 350 I did the changes to the ship costs as suggested. My goal is to always make all units a consideration and I find that with 300 and 350 actually purchasing one of these is now a possibility and the lesser cost for repairs can mean a prolonged naval campaign between both sides. You can now imagine an Axis carrier! MOD updated at cmmods. Link to comment Share on other sites More sharing options...
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