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You know this might be a compelling scale for SC2.

Think about it in a tactical sense. If each unit can have a range parameter like artillery, perhaps a city scenario could be set up. Of course line of sight might be a problem for direct firing weapons, but indirect guns and mortars could be represented.

Air assets could come from remote bases, plus heavier artillery assets with zero movement capabilities could be represented also. Ammo/supply might be problematic, there would have to be some abstract generalities, but it might be possible with this editor.

I know this isn't exactly the question you asked, but obviously the editor will be fully capable of providing the conditions you asked for.

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You'll have to rely on the editor do do stuff like that.

The Screenshots show that you will not have "street fighting" in the game as shipped.

Although you never know, they could ship a campaign that is just "Stalingrad", I don't know.

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One tile is 150 square kilometres.

That's over one hour driving at 150kph or 75mph.

You won't find many capitals that are THAT size, if any.

The editor will most likely have ALL the tools for those that wish to make a mod with a bigger map and then you can make city only mods.

But SC was about simplicity and getting into city fighting as part of the fighting for all of europe is IMHO getting away from what makes SC stand out from other games.

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