Scook Posted July 18, 2006 Share Posted July 18, 2006 Changing the air that way could work. I don't remember too much strategic bombing in the Eastern Front. Link to comment Share on other sites More sharing options...
John DiFool the 2nd Posted July 18, 2006 Share Posted July 18, 2006 Well I think you still need to model interdiction in some SMALL way, just not in the silly overdone way that 1.0-1.2 did. I like having separate fighter/bomber units; just lower the strategic attack of the buffs, increase their ground attack, and we're in business. Link to comment Share on other sites More sharing options...
Kuniworth Posted July 19, 2006 Author Share Posted July 19, 2006 version 1.3 is out. VERSION 1.3 CHANGES - Improved Slovakian flag(Moonslayer). - Fixed a “bug” that caused problems for the Finns to enter Petrozavodsk(JerseyJohn). - Minor terrain changes. - Changed Soviet starting chits in IT from 3 to 1(Scook). - Moved Airgroups closer to front on june 22nd 1941, so Germany can target the Red Airforce. - Added 6 – 10th Airborne Corps to Russian force pool. - Removed partisan-units in Russia(Novgorod, Bryansk, Minsk) as it created some unwanted effects like too many Axis historical frontline units beeing used as rear area garrisons. Partisans in Russia are now simulated by supply-events on cities and resources. To get rid of those Germany has to garrison cities, a guarded city should be seen as a unit assigned to the area around that city. So for example a corps in Minsk should be seen as a strong Anti-partisan unit of roughly 40,000-60,000 men watching Minsk as well as resources and railroad-network in that area. - New partisan rules mean that german 101-103 RHG corps are deleted. - Reworked the air units completly. As the bomber unit is far to powerful early and would in any case be an unrealistic killer of supply when heavy bomber tech is achieved this unit has been to a large extent abolished in favor of air units(fighter squadrons). The fighter-unit is far better to use to simulate the fight for air-supremacy as well as ground support. Both sides used their long-range bombers foremost in a ground support role, so the number of purchaseable bomber-units have been heavily reduced. The new prime unit-types are air-armies for Russia(instead of designated Fronts) and FliegerKorps for Germany. These units are much more comparable in size so hopefully this will work out better. More about this changed OOB can be read under 8. Nations. - Germany only country that can reach level 5 of advanced aircraft. USSR level 4. - All fighter units now got 5 action points. - Bomber units spotting reduced to 2(to get rid of the tendency to be used as reconnaissance which they were not) and their strike range increased to 20. Cost increased to 600 MMP. - Maximum heavy bomber tech is now 4 for Germany and USSR. - Italy can’t research tanks, subs, ship or airtech. Makes sense since it can’t build anything else but 3 infantry corps and 1 HQ(the historical OOB). - Added Albania as surrendered to Italy. This done to simulate Enver Hoxha’s rise to power and rebirth of the albanian state in the later stages of the war in 1944. To simplify Albanias borders the italian territory gained from Yugoslavia in 1941 are set as a part of Albania. This also include the italian protectorate of Montenegro. Albania got a build limit of 0 units. - Added a partisan-event for Albania. There is a 5% chance of supply-reduction in Tirana if empty. - Reduction of possibility of allied random bombings. Berlin and off-map cities(mines) now at 20% and the rest at 15%. Can’t be fixed yet due to limitations in the editor; - Partisans arrivning in 1942, unfortunately they begin as soon as territory are occupied. - Italy surrender to Allies. Does’nt matter if Italy would be changed into a minor, until editor is possible to do this Italy will still be fighting on the eastern front although Italy’s surrender will be declared in 1943. - Vyborg and territory lost in the winter war can’t be set as belonging to Finland but occupied by USSR. This is because Finland starts as a neutral state. - German industrial modifier set at 70%. [ July 20, 2006, 12:00 AM: Message edited by: Kuniworth ] Link to comment Share on other sites More sharing options...
Scook Posted July 20, 2006 Share Posted July 20, 2006 Woo Hoo!! More time to spend in the Eastern Front. Link to comment Share on other sites More sharing options...
JerseyJohn Posted July 20, 2006 Share Posted July 20, 2006 Excellent Job Kapitain Kuni. Going now to download, looking forward to our AAR game at Buntaland. Link to comment Share on other sites More sharing options...
Blashy Posted July 20, 2006 Share Posted July 20, 2006 Hey Kuniworth, sweet work, now maybe you can help me out with my mod, head on over there and have a look about my question on Russian reserved units. Link to comment Share on other sites More sharing options...
Kuniworth Posted July 20, 2006 Author Share Posted July 20, 2006 Originally posted by JerseyJohn: Excellent Job Kapitain Kuni. Going now to download, looking forward to our AAR game at Buntaland. Or should we do it here? Link to comment Share on other sites More sharing options...
JerseyJohn Posted July 20, 2006 Share Posted July 20, 2006 We can do it at both, but you know I like to use a lot of photos and sometimes that's a problem. Let's do it at both sites and we'll go with the flow. 3:00 a.m., off to bed, will put the first posts up during the day. Link to comment Share on other sites More sharing options...
Kuniworth Posted July 20, 2006 Author Share Posted July 20, 2006 sounds good. Link to comment Share on other sites More sharing options...
Kuniworth Posted July 20, 2006 Author Share Posted July 20, 2006 Originally posted by JerseyJohn: We can do it at both, but you know I like to use a lot of photos and sometimes that's a problem. I remember that you and another guy once almost broke down BF:s server. I think Madmatt had to step up and order you to post less pictures or all the forums would break down LOL. Link to comment Share on other sites More sharing options...
JerseyJohn Posted July 20, 2006 Share Posted July 20, 2006 Yes! That was an AAR with my no-good twin brother, Disorder. Who you also played at least one AAR game against. Regarding the destruction of the website, it's true. Eye-witness accounts described giant images coming at the Battlefront's international office center in downtown Tedius Monotonousville Maine, like giant malignant tree trunks, crushing houses like eggs and on the verge of doing the same to BF when Madmatt did the only thing possible to save the place, locking the thread and advising us to continue without the use of gigantic photographs. Poor Disorder, it just about broke his heart and, not long afterwards, he found a new doctor and hasn't been heard from since. Link to comment Share on other sites More sharing options...
Blashy Posted July 21, 2006 Share Posted July 21, 2006 Kuniworth, what did you do about the Soviets seriously outproducing Germany? Even in 1941 they outproduced Germany, in 42 and 43 it is even more evident. Oil as well, they were outproducing Germany 4 to 1 even when Germany was at its peak. So the whole Russia industry was very much ahead of Germany. I just can't see how Germany could have any chance of getting Moscow, Stalingrad and Leningrad by 1945. Moscow would have 4 times more troops then Germany by then (twice as many at the end of 42 alone). Was the goal to make the mod balanced on both sides instead of historical? Link to comment Share on other sites More sharing options...
Kuniworth Posted July 21, 2006 Author Share Posted July 21, 2006 Originally posted by Blashy: Kuniworth, what did you do about the Soviets seriously outproducing Germany? Even in 1941 they outproduced Germany, in 42 and 43 it is even more evident. Oil as well, they were outproducing Germany 4 to 1 even when Germany was at its peak. So the whole Russia industry was very much ahead of Germany. I just can't see how Germany could have any chance of getting Moscow, Stalingrad and Leningrad by 1945. Moscow would have 4 times more troops then Germany by then (twice as many at the end of 42 alone). Was the goal to make the mod balanced on both sides instead of historical? In my scenario Germany starts at 400 MMP, Russia almost 900 and with one chit in IT. It is as historical at can be until the editor is more flexible. Yes the russians are outproducing the germans from the start in my scenario, but since they get almost two "free turns" to punch the russian front lines the russian player will need all the MMP just to rebuild the frontline. Meanwhile other russian units will have to fight on unequal terms until Russia catches up. In addition to this russian infantry units are cheaper and IT increase are 25% for Russia and 10% for Germany plus russia get like 20-30 reserve armies(historical) for free in 1941. Link to comment Share on other sites More sharing options...
Blashy Posted July 21, 2006 Share Posted July 21, 2006 So how can you have the same victory conditions then? I could see it that if Germany is still alive by 1945 then it is a victory through somekind of armistice. Link to comment Share on other sites More sharing options...
Kuniworth Posted July 21, 2006 Author Share Posted July 21, 2006 Originally posted by Blashy: So how can you have the same victory conditions then? I could see it that if Germany is still alive by 1945 then it is a victory through somekind of armistice. Because german units gain a lot of experience and will kill of a lot of units. However if USSR can contain the onslaught then bye bye axis as it will be downhill in 1942-43. Link to comment Share on other sites More sharing options...
Hubert Cater Posted July 28, 2006 Share Posted July 28, 2006 Took a quick look yesterday Kuni, looks great Link to comment Share on other sites More sharing options...
Curry Posted August 7, 2006 Share Posted August 7, 2006 And I am still trying out 1.2 - I need to get with it. Bumping this. I have been gone and must have missed it. Link to comment Share on other sites More sharing options...
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