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Doesn't seem right "Naval" issue


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Maybe I'm missing something here,but why would a naval unit get stopped and not be able to move when

it contacts another countries ship/sub, when the countries are not at war yet. Also the allies shouldn't be able to freely recon the map with their

ships without any cost to readiness. I know the Americans can raise Spain's readiness in SC2, but it

doesn't seem to happen in Global Conquest.

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One idea to consider is not allowing major power neutral fleets to move further than 5 tiles from the closest city of that neutral nation until war readiness is greater than 80%, for example.

Thus Italian units could freely move between Libya and Italy while Italy is neutral but American naval units can't move far from the American coast.

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Neutral blockading is a bit gamey. It's something that is a house rule in many games. Plus people can use say a US Transport to scout U-boats... A neat idea is this... a 30%-%40 chance if a US transport meets a U-boat it's mistaken for a English one and is sunk! I highly doubt US Ships would be prowling around the Atlantic in U-boat infested waters anyways! tongue.gif heheheh, talk about a penalty

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