DSEDS Posted April 14, 2004 Share Posted April 14, 2004 Hi, im a strategic commander from the first hour the game was available as demo but i could not participate on the suggestion Threads on SC2 because my lack of english language. So please forgive me the following questions if they already answered in the SC1 Forum. 1. Why are the hexes changed to tiles? What is the advantage in Gameplay? And what are the disadvanteges? 2. My greatest hope for SC2 was a worldwide map or at least two big maps in one game like in the "World at War" Boardgame. Why is it not possible to do that in SC? Thank for your friendly help All the Best and a great SC-Winter 2004 to all Roland Link to comment Share on other sites More sharing options...
Hubert Cater Posted April 14, 2004 Share Posted April 14, 2004 1. There are a few reasons that have to do with the new graphics engine, i.e. going with the new 2-D isometric look, but there are some game play advantages as well. I realize it's hard to break the mold sometimes, even I had to convince myself to abandon hexes, but change isn't always easy. Some of the advantages are that movement can be commenced in 8 directions as opposed to 6 with hexes: Plus it will also help in regards to some of the notorious stalemate situations found on vertical fronts, as you can now attack with 3 units as opposed to 2 in SC1: There are probably other reasons/advantages but since it's been a while since I've switched over, you'll have to forgive me 2. I won't say that anything is possible with the SC2 Editor, but huge/world maps are certainly conceivable. Hubert [ April 14, 2004, 06:26 PM: Message edited by: Hubert Cater ] Link to comment Share on other sites More sharing options...
jon_j_rambo Posted April 14, 2004 Share Posted April 14, 2004 Interesting, things are changing...Playability, strategy, & the look. Link to comment Share on other sites More sharing options...
KDG Posted April 14, 2004 Share Posted April 14, 2004 Bump. This answers some of the Hex/tile questions. Link to comment Share on other sites More sharing options...
KDG Posted April 14, 2004 Share Posted April 14, 2004 Hubert, Would diagonal moves take up more AP's, and can a diagonal move be made between the two Allied units you show in diagram two? Link to comment Share on other sites More sharing options...
pzgndr Posted April 14, 2004 Share Posted April 14, 2004 APs should stay the same. Unlike hexes there is this slight movement "advantage" along diagonals when squares are used. But this isn't chess. You've got an assortment of units moving all over the place, with terrain considerations, and with the enemy to orient on. So it's not like you gain much by moving diagonally for the sake of "extra movement." I expect when we're all lined up on the Russian Front fighting tooth and nail that nobody's going to be too concerned about tiles versus hexes. Link to comment Share on other sites More sharing options...
KDG Posted April 15, 2004 Share Posted April 15, 2004 What about diagonal moves being made between the two Allied units in diagram two? Is this possible, or do the Allies have a blocking line? Link to comment Share on other sites More sharing options...
Panzer39 Posted April 15, 2004 Share Posted April 15, 2004 Originally posted by KDG: What about diagonal moves being made between the two Allied units in diagram two? Is this possible, or do the Allies have a blocking line? Very good question Link to comment Share on other sites More sharing options...
Hubert Cater Posted April 15, 2004 Share Posted April 15, 2004 Plan is that would be considered a blocking line Link to comment Share on other sites More sharing options...
Kuniworth Posted April 15, 2004 Share Posted April 15, 2004 yes that's good. Otherwise it would mean an inconsistency and would mean that you would have to create double lines to defend. Link to comment Share on other sites More sharing options...
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