akdavis Posted October 8, 2002 Share Posted October 8, 2002 Was working on a scenario involving the Oder river bridgeheads in '45 and noticed a little problem. Even with the timeframe set as far forward as 1945, churches placed in the editor appear Russian Orthodox in style. As a consequence, designing a scenario depicting the battle for a German town late in the war is visually difficult. An argument could be made that all the architecture in the game should shift in style as the war progresses back into Polish and German territory, but churches seem to be the only glaring problem (though a small one in the grand scheme of things). Couple of questions: Is this something that was left out due to space/time limitations (as with shared vehicle models) and that we can expect to see corrected in a future patch? Is it possible to have building textures shift with the timeframe, just as some infantry uniforms due? Link to comment Share on other sites More sharing options...
CMplayer Posted October 8, 2002 Share Posted October 8, 2002 Very good point. Bump. Link to comment Share on other sites More sharing options...
busboy Posted October 8, 2002 Share Posted October 8, 2002 How about the cemetaries as well? Now tombstones are tombstones I guess, but how about those white crosses? They look distinctly non-German to me. Link to comment Share on other sites More sharing options...
Battlefront.com Posted October 8, 2002 Share Posted October 8, 2002 Is it possible to have building textures shift with the timeframe, just as some infantry uniforms due?Not easily, no. This was something we toyed with very early on when we speced out CMBB. We had wanted the graphic sets to be loaded based on geographical conditions. Southern Russia looks different than Northern Russia, Finland from the settlements on the Vulga, Romania from Germany, Germany from Poland, Poland from Hungary, etc. Er... I think you can now see why we skipped out on this feature Put me down for agreeing that doing this would be a good idea, but also mark me down as saying it was just "one too many things" to do for this game. For the church we would even have to switch the 3D model as well as the texture! Now... the more important question is if we are going to have this kind of flexibility in the new engine. I sure hope so! Steve Link to comment Share on other sites More sharing options...
akdavis Posted October 8, 2002 Author Share Posted October 8, 2002 Would it be possible to just add the old church model from CMBO as an option in the editor? That way we could choose between the two when designing scenarios. Link to comment Share on other sites More sharing options...
Speedy Posted October 8, 2002 Share Posted October 8, 2002 It's my understanding that that would simply be a matter of finding the appropriate bmp's and subsituting them. Ofcourse this would then mean that all your churches in Russia would be of Western European appearance. Link to comment Share on other sites More sharing options...
benpark Posted October 8, 2002 Share Posted October 8, 2002 Sounds like a job for CMMOS. Western style or Eastern style would be a nice thing to switch back and forth from. Link to comment Share on other sites More sharing options...
Michael Emrys Posted October 9, 2002 Share Posted October 9, 2002 Would the CMBO bmps even work in CMBB? And remember what Steve said: "For the church we would even have to switch the 3D model as well as the texture!" Michael Link to comment Share on other sites More sharing options...
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