AndrewTF Posted January 4, 2002 Share Posted January 4, 2002 Thought I'd post a screenie showing the progress I've made on the Daimler armoured car mod. The way the 3D model handles the textures is a little funky, so it's been a difficult task to try to balance the desire for detail and the need for a little vagueness in the textures. Here's what I've done so far. It's dressed in what will be an optional "Mickey Mouse" camo scheme. Unit markings, etc, have not been added yet. I'd like to get opinions on the inclusion of details like the smoke grenade launchers on the side of the turret and the tools. Should they be included even though the texture is mirrored on the model? Maybe make it an option? Link to comment Share on other sites More sharing options...
Andreas Posted January 4, 2002 Share Posted January 4, 2002 Is that grenade launcher based on the IWM picture? In that case I think it was a post-war addition, IIRC. Looks really really nice, I'd play with it Link to comment Share on other sites More sharing options...
AndrewTF Posted January 4, 2002 Author Share Posted January 4, 2002 <blockquote>quote:</font><hr>Originally posted by Andreas: Is that grenade launcher based on the IWM picture? In that case I think it was a post-war addition, IIRC. <hr></blockquote> Hmmm. I don't remember but it might be. I'll check my sources. Certainly don't want anything ahistorical... Link to comment Share on other sites More sharing options...
Priest Posted January 4, 2002 Share Posted January 4, 2002 Finally a new Dailmer. Woot! Link to comment Share on other sites More sharing options...
Juju Posted January 4, 2002 Share Posted January 4, 2002 Yay! Keep the shovel! Link to comment Share on other sites More sharing options...
Fairbairn-Sykes Posted January 4, 2002 Share Posted January 4, 2002 M-I-C, K-E-Y, M-O-U-S-E!!! As always Mr. Fox - the progress looks impressive. Even though the mirroring is a hassle, keep the tools...and the mickey mouse camo. Perhaps the "option pack" is the way to go. Either way, that's the Daimler of champions! Link to comment Share on other sites More sharing options...
AndrewTF Posted January 4, 2002 Author Share Posted January 4, 2002 "The Daimler of Champions"...I like it I found a pretty seamless way to add the Mickey Mouse pattern to the existing textures, so you can expect to see a MM version of the Commonwealth Jeep pretty soon, too. Link to comment Share on other sites More sharing options...
Pzman Posted January 4, 2002 Share Posted January 4, 2002 Keep up the great work Andrew! Now if only I could make my graphics files bigger so I could use all your mods...hehe Link to comment Share on other sites More sharing options...
AndrewTF Posted January 4, 2002 Author Share Posted January 4, 2002 <blockquote>quote:</font><hr>Originally posted by Panzerman: Keep up the great work Andrew! Now if only I could make my graphics files bigger so I could use all your mods...hehe <hr></blockquote> Panzerman, are you on a Mac? I finally figured out how to get around the 15MB graphic resource limitation using Res Edit (although this is certainly no secret to many members of this forum..hey, it's a minor personal victory for me, though!). Anyhow, I can fill you in on how to do it if you want. It's pretty easy, in hindsight. Link to comment Share on other sites More sharing options...
Gyrene Posted January 4, 2002 Share Posted January 4, 2002 Nice work Andrew, looking forward to the final version. How did you get past the resource file limits? Made a new resource file? Gyrene Link to comment Share on other sites More sharing options...
Pzman Posted January 4, 2002 Share Posted January 4, 2002 Yes do tell, Andrew. Link to comment Share on other sites More sharing options...
AndrewTF Posted January 4, 2002 Author Share Posted January 4, 2002 It's pretty easy. No new resource files need to be created. What you need to do is utilize resource files that contain very few graphic files to act as a sort of overflow for the really chock-full ones, like Graphics 5. Okay, here's how I do it: 1. Open up BMP files in Picture Viewer (do not use Photoshop becasue for some reason it doesn't work right). 2. Using Res Edit (a free download from Apple--bless you, Steve Jobs), open a graphics resource file with room to spare from your CM Data folder. I've been using Graphics 1 and Graphics 10, as they have lots of available space. 3. Copy BMP in Picture viewer, then switch to Re Edit and paste into resource file. 4. You will now see the BMP added in the window showing the individual BMPs contained in the resource file. Now select the BMP you just added and "get info" by press command+I. In the dialogue box that opens change the resource ID and name to that of the BMP file, i.e. "3701" and "3701.bmp", respectively. 5. Repeat as necessary. It sounds more complicated than it is. Once you go through the steps it becomes pretty routine and easy. It works without a hitch, although make sure that the textures that you are adding are not duplicated elsewhere--that is, make sure you remove or replace the BMPs in their original places. CM looks for the graphics by number, so it doesn't matter where they are stored. Hope this helps. Let me know if anything needs clearing up. [edited for stupidity] [ 01-04-2002: Message edited by: AndrewTF ]</p> Link to comment Share on other sites More sharing options...
LGMB Posted January 4, 2002 Share Posted January 4, 2002 Soldiers, Were can I find this puppy?? Link to comment Share on other sites More sharing options...
AndrewTF Posted January 4, 2002 Author Share Posted January 4, 2002 <blockquote>quote:</font><hr>Originally posted by Lord General MB: Soldiers, Were can I find this puppy??<hr></blockquote> Uh, only on my hard drive. It ain't ready yet (hence the "preview" part of the thread title) I'll go home and work on it tonight. Link to comment Share on other sites More sharing options...
Warmaker Posted January 5, 2002 Share Posted January 5, 2002 Nice work again. Bonus points too for selecting this often ignored vehicle. I like the M.Mouse scheme. Personally, get rid of the grenade launcher. The tools look alright though. A couple more markings and such to spice it up a bit would be great too. Also, since the bottom of the chassis is a bit dirtied up how about making an optional dirty set of wheels to match? Link to comment Share on other sites More sharing options...
AndrewTF Posted January 5, 2002 Author Share Posted January 5, 2002 <blockquote>quote:</font><hr>Originally posted by Warmaker: Also, since the bottom of the chassis is a bit dirtied up how about making an optional dirty set of wheels to match?<hr></blockquote> The wheels are very much a work in progress--note the absence of lugnuts, or any detail whatsoever, for that matter. Have patience. You will not be disappointed. [edited for spelling] [ 01-04-2002: Message edited by: AndrewTF ]</p> Link to comment Share on other sites More sharing options...
BeauCoupDinkyDau Posted January 5, 2002 Share Posted January 5, 2002 That's a great mod Andrew. Once again you show your excellent skill with beautifying CM! Great job. Can't wait for it! I think you should do the King Tiger next! The KT is in need of a kick ass super high res mod like that. So do the Chaffie and Pershing as well! Link to comment Share on other sites More sharing options...
bfamily33 Posted January 5, 2002 Share Posted January 5, 2002 <blockquote>quote:</font><hr>Originally posted by Vader's Jester: So do the Chaffie and Pershing as well!<hr></blockquote> Yeah, what he said! Nice work Andrew! Link to comment Share on other sites More sharing options...
lcm1947 Posted January 5, 2002 Share Posted January 5, 2002 Just plain WOW!!!! Andrew. Again, just a excellent looking mod. Please let us know when it's ready. Oh and I third the motion for the Pershing. I really would like to see what you could do for that beast. Damn man, you are good !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Link to comment Share on other sites More sharing options...
PawBroon Posted January 5, 2002 Share Posted January 5, 2002 Ye shallst not let Andrew's MOD UnBUMPed. That Daimler is perfect BTW. Am I glad I stopped mine to finish the Archer. Now for all of you Big Cats lovers, I'll be releasing the Pershing and the King Tiger soon after that Archer SPG. No pics since I'm a formerly registered user of a very dead Photopoint... Andrew's Daimler over Tom's WinterPack, I'm in Heaven. Link to comment Share on other sites More sharing options...
Pud Posted January 5, 2002 Share Posted January 5, 2002 Brilliant!! Andrew, you are proving yourself to be king of mod makers. I am dumbfounded how you manage to get such clarity into your files. Link to comment Share on other sites More sharing options...
Rupert_2 Posted January 5, 2002 Share Posted January 5, 2002 God, it's like having extra present after Christmas....Tom's winter set, AndrewTF's Daimler and now PawBroon's Pershing and King Tiger...What next may I ask ????( A nice new looking JagdTiger or a Nashorn ) Link to comment Share on other sites More sharing options...
bfamily33 Posted January 5, 2002 Share Posted January 5, 2002 PawBroon: Don't leave us in suspense. Gustav 109 at Last Defence, Dorosh's Canucks / GD may offer to host your preview pics. You could also signup at 7Host.com and upload preview pics there. Hope to see the Pershing and King soon. Link to comment Share on other sites More sharing options...
bfamily33 Posted January 5, 2002 Share Posted January 5, 2002 Andrew: Will you or Gordon being doing a Winter version of the Daimler? Link to comment Share on other sites More sharing options...
AndrewTF Posted January 5, 2002 Author Share Posted January 5, 2002 <blockquote>quote:</font><hr>Originally posted by bfamily33: Andrew: Will you or Gordon being doing a Winter version of the Daimler?<hr></blockquote> I asked Gordon about doing a winter Jeep--he must be busy because I haven't heard from him since. I'd love it if he'd consider doing the Daimler, too. I might try to winterize it myself, so wish me luck Link to comment Share on other sites More sharing options...
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