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Designing scenarios


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Think small; don't try to do a MEGA-battle the first time. They are not necessarily funny.

Spend time ensuring that the map looks fine and realistic. Check if roads and waterways are well placed. Avoid very large areas covered with the same terrain; they look dull.

Do the scenario for a specific type of play, either PBEM or against AI. Rarely a scenario is good for both. Be aware of the weaknesses of the AI.

Look for a good initial setup for both sides. Specifically, check that all squads are in C&C, and that units won't fire on the enemy at the start of the first turn (unless you want it intentionally).

Test it, and look for testers in the forum.

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1) Do a search in this forum for "7 Deadly Sins of Mapmaking" or something like that.

2) Playtest. Playtest. Playtest. First yourself, then find some victims err, volunteers.

3) Like stated above, start small. But not too small--getting tiny battles balanced is a bitch.

WWB

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Hi,

For me the series of Battle of the Bulge scenarios that were designed by McAuliffe and came out soon after the release of CMBO, really set the standard. You cannot do better than follow the above link to his tips on scenario design.

Very much looking forward to seeing what McAuliffe will getup to in CMBB, particularly the maps.

All the best,

Kip.

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