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I'm fairly new to CM. I love BO, the Demo BB and can't wait for the full game. The only thing that I don't like is the operations - or maybe i'm doing something wrong? It's really distressing to spend hours fighting over a crossroads, a hill or a stone farmhouse, capture it (after suffering substantial losses)and then in the next scenario in the operation finding that you have to do it all over again. Please advise.

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"It's really distressing to spend hours fighting over a crossroads, a hill or a stone farmhouse, capture it (after suffering substantial losses)and then in the next scenario in the operation finding that you have to do it all over again. "

Yeah, I'm sure a lot of troops in WW2 thought exactly the same thing ;)

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You don't understand the valid point teh poster is making. Campaigns in CM1 close to stank. I was one of the ones who hounded Steve to do something about it.

Of most concern was a) the perimiters B) reinforcement numbers ( 5 being far to few) and c) the way reinforcements cane on.

All these things seem to have been addressed in BB better than I could have hoped for. I will again be hounding Steve if otherwise. Fortunatly the crew at battlefront take player imput serously and I am sure if we find further " errors" they will be looked into.

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Originally posted by Maj Soshtokovich:

You don't understand the valid point teh poster is making. Campaigns in CM1 close to stank. I was one of the ones who hounded Steve to do something about it.

I've been playing CMBO since it came out. Trust me when I say that I've posted many times about the weakness of the campaign system and the need for a redesign.

I like to think I had something to do with the changing of the system, because I argued that there was no way to successfully create an Object oriented Operation, such as the capturing of a bridge. All the time that I spent on making a historically accurate Arnhem Bridge Operation was for nothing because the operation system in CMBO doesn't function well enough to make the game playable. :(

Now that they have added victory flags into operations, I can place importance on capturing a bridge, hill, building, crossroads and the AI will recognize that importance smile.gif

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Hi,

I am not taking the credit for changing operations, I do however make some claim to alerting Steve to MY particular gripes. Many of these mirrored by other players. I develped 5 operations - most of tehm fairly large.

I did not release them as likewise the AI and everything did not match or create what I wanted.

I sure hope Steve got it right !! By my reading of the new game he sure as hell has listened ..

Thanks

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