DevilDog Posted February 8, 2002 Share Posted February 8, 2002 How hard would it be to code in the option for arty spotters to fire all remaining rounds on their position, or last target. It's SOP for arty batteries to already have the spotters position plotted. It would be a really nice spiteful feature, as I find it somewhat annoying to have my spotters overrun.... Link to comment Share on other sites More sharing options...
Captain Wacky Posted February 8, 2002 Share Posted February 8, 2002 Just give him a target 10m infront of him. He might not last long, but hey... Link to comment Share on other sites More sharing options...
DevilDog Posted February 8, 2002 Author Share Posted February 8, 2002 The point being though, currently when the spotter is eliminated, all remaining rounds are lost. I don't even care if this feature would be controllable by the player. Realistically spotters avoid being overrun, but when they run out of places to hide and figure they're going to die anyway...... Link to comment Share on other sites More sharing options...
Michael Dorosh Posted February 8, 2002 Share Posted February 8, 2002 Originally posted by DevilDog: The point being though, currently when the spotter is eliminated, all remaining rounds are lost. I don't even care if this feature would be controllable by the player. Realistically spotters avoid being overrun, but when they run out of places to hide and figure they're going to die anyway......That call was made by the company commander or battalion commander, not the FO, wasn't it? I can't see an FO dropping rounds on himself just because his own personal safety was compromised - he would still be required to follow the directions of the unit he was assigned to. Of course, since the CM player actually represents the FO's commander.... Link to comment Share on other sites More sharing options...
Monty's Double Posted February 8, 2002 Share Posted February 8, 2002 The allocation of rounds to an FO in CMBO is essentially an abstraction, so the "fire all remaining rounds" order wouldn't have made sense in real life. FO's were expressly forbidden to give "fire until I say stop" orders as well. From a coding point of view, I suppose it would be possible to leave orders in place if the FO was offed. Would it make for better gameplay? I'm not sure, FO's are powerful enough and I think the game should reward careful use of high value units. That's just my opinion, you may well disagree. Link to comment Share on other sites More sharing options...
Thin Red Line Posted February 8, 2002 Share Posted February 8, 2002 Kamikaze style suicide with 155 mm arty ? Not a bad idea actually, but quite gamey, isn't it ? Link to comment Share on other sites More sharing options...
Kurtz Posted February 8, 2002 Share Posted February 8, 2002 It has happened to me!!! An american 155 was about to be overrun in a dark and foggy QB. The FO aborted the ongoing fire mission and spontaneusly called fire on the enemy, who was only 11 meters from him!!! The rounds came TRP-quick (but there were no TRP), after about 20 seconds, IIRC, the guns were firing. The resulting 4 155 mm rounds killed the FO and the Germans who were in the area. I thought it was a feature. Link to comment Share on other sites More sharing options...
Gen-x87H Posted February 8, 2002 Share Posted February 8, 2002 In a defense game I regularily will have TRPs about 20 meters in front of hidden troops. When they spring to life from a horde of enemies the next turn the enemy gets a battery or two of 4.2Inch or 120mm rounds. Gen Link to comment Share on other sites More sharing options...
jwxspoon Posted February 8, 2002 Share Posted February 8, 2002 I am not sure how it worked in World War II, but my first MOS in the Army was as an FO. When setting up our positions we had several duties, but there were two primary missions. One was to register the DS Battery (a real pain, too. The guns are registered 1 by 1 and it takes a while 'Gun 2, right 25, drop 25, gun 2 is adjusted. Gun 3, shoot, over.') The second misison you prepare is your Final Protective Fire Misison (or FPF), which is a final all-asset mission designed to stop an enemy attack and allow your guys to unass the AO, or to help in a last ditch defense. The FPF is a specific fire mission, but also includes all HMG's, mortars, etc. I don't know how this could be coded into the game, so consider this for informational purposes only . [ February 08, 2002, 03:09 PM: Message edited by: jwxspoon ] Link to comment Share on other sites More sharing options...
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