Michael Dorosh Posted October 23, 2002 Share Posted October 23, 2002 I remember reading a thread about deliberate use of DC against buildings with the area fire command. I haven't read yet the revelation that engineers can now demo Bridges at will. Very neat feature. If you area fire only 4 metres away, they just sit there, but if you set the range at say 20 metres, they use their demo charges and in my first test, 3 or 4 DC (two were thrown at once) brought down a medium span. Easy to abuse this in a scenario, but anyone wanting to do a battle involving deliberate demolitions should be happy. Sorry if it's been brought up before. Just thought someone would want to know...l [ October 22, 2002, 10:20 PM: Message edited by: Michael Dorosh ] Link to comment Share on other sites More sharing options...
The_Capt Posted October 23, 2002 Share Posted October 23, 2002 Originally posted by Michael Dorosh: I remember reading a thread about deliberate use of DC against buildings with the area fire command. I haven't read yet the revelation that engineers can now demo Bridges at will. Very neat feature. If you area fire only 4 metres away, they just sit there, but if you set the range at say 20 metres, they use their demo charges and in my first test, 3 or 4 DC (two were thrown at once) brought down a medium span. Easy to abuse this in a scenario, but anyone wanting to do a battle involving deliberate demolitions should be happy. Sorry if it's been brought up before. Just thought someone would want to know...l Actually that sounds horribly unrealistic too me.. Link to comment Share on other sites More sharing options...
Michael Dorosh Posted October 23, 2002 Author Share Posted October 23, 2002 Originally posted by The_Capt: </font><blockquote>quote:</font><hr />Originally posted by Michael Dorosh: I remember reading a thread about deliberate use of DC against buildings with the area fire command. I haven't read yet the revelation that engineers can now demo Bridges at will. Very neat feature. If you area fire only 4 metres away, they just sit there, but if you set the range at say 20 metres, they use their demo charges and in my first test, 3 or 4 DC (two were thrown at once) brought down a medium span. Easy to abuse this in a scenario, but anyone wanting to do a battle involving deliberate demolitions should be happy. Sorry if it's been brought up before. Just thought someone would want to know...l Actually that sounds horribly unrealistic too me..</font> Link to comment Share on other sites More sharing options...
MikeyD Posted October 23, 2002 Share Posted October 23, 2002 Hmmm... interesting. I don't recall this feature ever coming up during the Beta testing. Something to test out (wood vs stone bridge, etc.) Link to comment Share on other sites More sharing options...
Zitadelle Posted October 23, 2002 Share Posted October 23, 2002 Originally posted by MikeyD: Hmmm... interesting. I don't recall this feature ever coming up during the Beta testing. Something to test out (wood vs stone bridge, etc.)Yes, ran the test as well. Both wood and stone bridges can be brought down having pioneer units use area fire ("use explosive") where they employ demolition charges. A break in a wooden bridge will occur with 1-2 demo charges, and a break in a stone bridge will occur with 2-3 demo charges. Link to comment Share on other sites More sharing options...
Gpig Posted October 23, 2002 Share Posted October 23, 2002 Yikes! Seems a tad too easy, no? Gpig Link to comment Share on other sites More sharing options...
Soddball Posted October 23, 2002 Share Posted October 23, 2002 Sounds a bit too easy. I know the damage from demo charges has been increased (an awful lot) for CM:BB but if it's that easy to blow up a large stone bridge then maybe the damage capacity of the bridge should be nudged up. Link to comment Share on other sites More sharing options...
Michael Emrys Posted October 23, 2002 Share Posted October 23, 2002 I might agree that it sounds a little too easy for thrown charges, but the preset equivalent (which is not yet accounted for in the game) of a couple satchel charges would do the job nicely. Think of it as another abstraction, if you like. Michael Link to comment Share on other sites More sharing options...
Conscript Bagger Posted October 23, 2002 Share Posted October 23, 2002 I agree on the abstraction bit; demo charges have doubled for mine-clearance since CMBO. It's a nice option for those wanting an easy representation of prepared charges. Besides, you'll only have bridges on a user-made map - if it's a scenario, the designer can remove DC's from any pioneer force's arsenal if he doesn't want the bridges blown. If you're playing a QB on a bridge map, just make sure you and your opponent agree beforehand on what's appropriate. Link to comment Share on other sites More sharing options...
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