GreenAsJade Posted September 24, 2004 Share Posted September 24, 2004 Is it possible to run CMAK in a window on a PC (as opposed to full-screen)? Now that high-res screens are more widely used, this would be really nice - able to play and work and whatever at the same time... GaJ 0 Quote Link to comment Share on other sites More sharing options...
Schrullenhaft Posted September 24, 2004 Share Posted September 24, 2004 Not to my knowledge. The DirectX code is geared towards drawing to a full screen. As far as I'm aware, all of the 'virtualization' software out there (VMWare, Virtual PC, etc.) uses generic drivers for the video (i.e. - SVGA) and thus would be unable to support 3D to the level that CM needs. 0 Quote Link to comment Share on other sites More sharing options...
Redwolf Posted September 24, 2004 Share Posted September 24, 2004 VMware would work for CMBO softmode, but that isn't really cool. If you are willing to run a seperate PC (without monitor if needed) then VNC will do the trick, but performance is not good (network remote control). It is good enough for PBEM review, though. For the record, VMware does not use VGA drivers, they have their own drivers which present (to the OS inside) a graphics card with whatever resoution you want. But no hardware 3D acceleration. 0 Quote Link to comment Share on other sites More sharing options...
GreenAsJade Posted September 24, 2004 Author Share Posted September 24, 2004 Thanks for the answer. I have VMWare, and it didn't even occur to me to try it. VMware is pretty good at most "basic" things, but DirectX aside it is not so great at audio... kinda scratchy. I don't know know what "DirectX is geared towards drawing to a full screen means" though. Unreal is a DirectX game, isn't it? It plays happily in a window... (not that you'd want to play an FPS in a window). GaJ. 0 Quote Link to comment Share on other sites More sharing options...
Redwolf Posted September 25, 2004 Share Posted September 25, 2004 Schrullenhaft meant that CM is just hardcoded to always switch to fullscreen and that's it. It has probably been done because a big part of the user controls is scrolling the maps by moving the mouse to the edges of the screen. 0 Quote Link to comment Share on other sites More sharing options...
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