Elmar Bijlsma Posted June 11, 2004 Share Posted June 11, 2004 I prefer 2.000 to 3.000 points in a battle. That generally gives you a good choice of tools to work with. The thing I also like is that the loss of a single AFV won't hamstring you while it's still a sufficiently bad thing to happen to you that you sit up and take notice. A medium map is best, giving you room to maneuvre but not so that you start loosing the overview and loose units without noticing. 0 Quote Link to comment Share on other sites More sharing options...
Joachim Posted June 11, 2004 Share Posted June 11, 2004 Originally posted by Rob Murray: I prefer the smaller scenarios ( 10-25 turns ). I find that I tend to lose interest in the 30+ games. They leave me with the " when the $#@! is this thing going to end! " feeling. I also lose track of units in large/huge scenarios. There have been a number of times where I've forgotten all about a unit for several turns! :eek: I suggest you take some notes. Especially the key units like FOs, good CO HQs, guns or specialists like 'schrecks are noteworthy and easy to overlook. There's nothing like getting a mail stating that your opponent overlooked a FO in a trench until that trench got overrun in turn 30. Gruß Joachim 0 Quote Link to comment Share on other sites More sharing options...
gautrek Posted June 11, 2004 Share Posted June 11, 2004 Any thing with lots of tanks in is fine by me. So to repeat LOTS OF TANKS PLEASE. And lots of crappy early war tanks so me and my opponents can have a laugh while playing. And just in case you missed it LOTS OF TANKS PLEASE Cheers PS Just in case i forgot to mention it. LOTS OF TANKS PLEASE 0 Quote Link to comment Share on other sites More sharing options...
sand digger Posted June 12, 2004 Share Posted June 12, 2004 Around a company of infantry with lots of support weapons but no armour, 30 or so turns, large map with plenty of cover and hills. Attack or defend. Only problem with a company is you can lose the effective use of one third of your infantry very quickly if a platoon gets ambushed. Lose your arty spotter and you are in big trouble as no-one else (in CMAK) can take over from him. Hint. 0 Quote Link to comment Share on other sites More sharing options...
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