junk2drive Posted June 23, 2004 Share Posted June 23, 2004 set the parameters to wet 0 Quote Link to comment Share on other sites More sharing options...
Sergei Posted June 23, 2004 Share Posted June 23, 2004 Or even better, 'deep mud'. Does good for your pure armour battles! 0 Quote Link to comment Share on other sites More sharing options...
Redwolf Posted June 24, 2004 Share Posted June 24, 2004 Doesn't switching away from North Africa get rid of the dust clouds? Or was it switching away from ground type acrid stones? 0 Quote Link to comment Share on other sites More sharing options...
junk2drive Posted June 24, 2004 Share Posted June 24, 2004 terrain not location 0 Quote Link to comment Share on other sites More sharing options...
Joachim Posted June 24, 2004 Share Posted June 24, 2004 Originally posted by Sergei: And all this terrain FOW is just humbug, of course. Bah. The only useful thing would be to allow scenario designer to set some things unknown to one side or both, like how many tons a bridge actually can carry or is a ford crossable by vehicles. But I want scouts that are able to find out whether that bridge might support my tanks... Gruß Joachim 0 Quote Link to comment Share on other sites More sharing options...
kenfedoroff Posted June 24, 2004 Share Posted June 24, 2004 Originally posted by Joachim: But I want scouts that are able to find out whether that bridge might support my tanks... Gruß Joachim You don't need no stink'n scouts. All you need to know will be provided for you in the briefing... Hehe Ken 0 Quote Link to comment Share on other sites More sharing options...
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