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CMAK just arrived


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Hehe - just picked it up from GAME this afternoon, playing first QB in East Africa as the Brits now. Will stick some screenies up but I don't know how long my Free Pic Hoster will keep them up for if there is heavy traffic.

First impression - love the new sounds, the units are very well done indeed, and Fog is still very bizarre (it's blowing a gale and I also have a 800m view in the stuff). Playing very smoothly on my 750 mhz machine.

Here's a 25pdr to be going on with...

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Gee, it would be nice if some kind Europeans would post some scenarios at The Scenario Depot while were waiting for our BFC copies to arrive. Heck, even a QB would be nice.

Postcript: Nevermind. I'm just a little impatient for my two pre-ordered copies to arrive. (It sucks knowing that folks out there already have CMAK.) Europeans, please disregard the request.

[ December 02, 2003, 01:08 PM: Message edited by: Le Tondu ]

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Originally posted by Le Tondu:

Gee, it would be nice if some kind Europeans would post some scenarios at The Scenario Depot while were waiting for our BFC copies to arrive. Heck, even a QB would be nice.

They wont work mate, unless you use the same time scales in the demo I guess? But even so, isn't that illegal or something? :confused:
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The Queen Of The Desert in action.

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M13s are easy prey so far. Had a funny moment watching one get killed by a drive-by HMG blaze through it's side from a speeding MKVIB. The Portees can handle them at long distance as well, in fact I've seen M13s run away from Portees, presumably because their machine gun is out of range :D

One tweak seems new. The 2" mortars are back, and the tac-AI will automatically paste enemy tanks in view with 2" smoke ammo if they have it. I think I like it, but it can be a pain if you have other things targetting the tank. It makes sense from the mortar teams viewpoint though.

[ December 02, 2003, 01:21 PM: Message edited by: The Green Rascal ]

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