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Hi all

New ere

ive got cmbb but not the special ed

what i want to know from you guys is this

1 is it possible to get a legal download of the mods disk only from the special ed.. i dont want to purchase cmbb again to get it..

2 there are so many mods out there that i have no idea which ones to get to make the game more realistic and graphically authentic... so i would appreciate if one or some of you guys would name specific mods that i should download... i know th sites i just aint that clever at distinguishing between the good ones and the bad ones..

all help and advice is greatly appreciated

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Originally posted by para:

Hi all

New ere

ive got cmbb but not the special ed

what i want to know from you guys is this

1 is it possible to get a legal download of the mods disk only from the special ed.. i dont want to purchase cmbb again to get it..

2 there are so many mods out there that i have no idea which ones to get to make the game more realistic and graphically authentic... so i would appreciate if one or some of you guys would name specific mods that i should download... i know th sites i just aint that clever at distinguishing between the good ones and the bad ones..

all help and advice is greatly appreciated

Most Mod's come with a preview. You will know what you like when you see it. If there is a question look at both of their bmps.

There are no winter mods in the game so you can't go wrong with getting all of those. After a short time you will know which mod master you like best. More than likely it will be several because some of these mod's border on works of art.

Hope this helps, I was in your shoes a few short months ago. While not a mod fanatic, I do appreciate them and they do enhance my enjoyment of the game.

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Go to CMHQ and download CMMOS 4.03 from the CMMOS section. Remember to turn off your firewall when downloading from combatmission.com or you may have a problem.

Download all the CMMOS rulesets and all the CMMOS mods and install them (it doesn't take that long, even on a dial up). You should be particularly interested in the dirty Russian and dirty German mods, especially those done by Gordon Molek and Gautrek when there are several to choose from. And don't forget Juju's modslut special (small arms), which is really easy to use in CMMOS form.

The nice thing about CMMOS is that you can grab it all and figure out which textures you prefer later. I set up and save QB's with huge numbers of points so that I can look at the line up for a particular period.

After that, supplement with material from CMMODS that never got converted to CMMOS. Much of the older material on CMMODS seems to be conversions of CMMOS mods to non-CMMOS format.

Make sure you get the Undaunted Sky mods from CMMODS.

There are many really talented mod artists that I haven't mentioned, but if you're going the CMMOS route the material tends to come with explanations embedded in the program, and there are only a few cases where you'll have to avoid choosing a lesser designer.

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Hi, In order to use mods is better to use one mod manager. There are two available, personaly I prefer the McMMM which works with all the mods, is very easy to use and you can back up the original game mods to reinstall later.

There is also a recent discussion in our forum which will help to decide which one to use. I attach the link.

Cheers

Spartan1

CMBB page forum for recommended mod manager

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Originally posted by Philippe:

Go to CMHQ and download CMMOS 4.03 from the CMMOS section. Remember to turn off your firewall when downloading from combatmission.com or you may have a problem.

Download all the CMMOS rulesets and all the CMMOS mods and install them (it doesn't take that long, even on a dial up). You should be particularly interested in the dirty Russian and dirty German mods, especially those done by Gordon Molek and Gautrek when there are several to choose from. And don't forget Juju's modslut special (small arms), which is really easy to use in CMMOS form.

The nice thing about CMMOS is that you can grab it all and figure out which textures you prefer later. I set up and save QB's with huge numbers of points so that I can look at the line up for a particular period.

After that, supplement with material from CMMODS that never got converted to CMMOS. Much of the older material on CMMODS seems to be conversions of CMMOS mods to non-CMMOS format.

Make sure you get the Undaunted Sky mods from CMMODS.

There are many really talented mod artists that I haven't mentioned, but if you're going the CMMOS route the material tends to come with explanations embedded in the program, and there are only a few cases where you'll have to avoid choosing a lesser designer.

what is cmmos 4.3?

what is mcmmm?

what are rulesets?

do they work with cmbb

download all the cmmos mods?

so i need to get dirty german and russian mods

from authors like molek/gautrek

juju mudlsut

Undaunted Sky from cmmods

all winter mods

is that about right?

thnx for help guys

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Unless my mind is wandering (which happens a lot these days) MDMP are mods for CMBO, not CMBB. So don't install them.

Most of the CMHQ site is devoted to CMBO.

The CMBB material is found in two places: the CMMOS section and the New Mods section.

Click on the CMMOS item on the left of the CMHQ intro page, and then download and install CMMOS 4.03. It should be installed to path that looks something like C\Program Files\GEM Software Productions\CMMOS\CMBB. The CMBB in that path is not the game, it's a folder named CMBB that keeps the CMBB material separate from the CMBO material (which has its own folder in there as well).

After you've downloaded and installed CMMOS, to make it work you'll need rulesets (which you get from the CMHQ site -- they're usually at the top of each page in the CMMOS section) and mods (listed in sections under their appropriate ruleset).

Go ahead and download them, but before you do anything else read as much of the readme files in CMMOS as you can stand. Then read them again. That file will probably clear up most of your questions (all if you read it enough times). Somewhere (I don't remember where) there's a great tutorial by MikeT on using CMBB CMMOS (which is slightly different from CMBO CMMOS). I think it's posted on Zimrodok's website, but I'm not sure.

The rulesets, once downloaded, probably have self installers. Just keep sending everything to the default location. Installing the mods themselves is actually easy, but doesn't make sense if you haven't seen the CMMOS control screens or read the relevant parts of the readme files (you can skip the discussion about how to write rules and rulesets -- you're just installing the mods for now).

As a general word of advice, when downloading any mod (and especially the non-CMMOS mods) it's a good idea to download them into a separate holding folder and examine the contents. There's a lot of stuff in there that you don't want in your bmp folder. You should also always, always, always make a back-up of the BFC original before you replace it. The nice thing about CMMOS is that it does that for you (and zips the back-up), if it is set up correctly. If you have a big hard drive you might want to make an extra copy of the CMBB bmp folders and Wav folders as a safety just after a clean install. They're kind of big, but it saves quite a few headaches at first because you're bound to make mistakes. After a week or two, when you've got your bearings, you can delete your safety wheels.

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Originally posted by mike8g:

Here are some unmodded/modded comparison pictures:

Pz III (mod by MikeyD)

PzIII.jpg

StuG III (mod by MikeyD)

StuG.jpg

Rifle (mod by juju)

Rifle1.jpg

Nashorn (mod by AndrewTF)

nashorn.jpg

those look sweet

there are so many mods out there it's hard to chose smile.gif

looking forward to going head to head with one of you guys one day

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Originally posted by Philippe:

Unless my mind is wandering (which happens a lot these days) MDMP are mods for CMBO, not CMBB. So don't install them.

Most of the CMHQ site is devoted to CMBO.

The CMBB material is found in two places: the CMMOS section and the New Mods section.

Click on the CMMOS item on the left of the CMHQ intro page, and then download and install CMMOS 4.03. It should be installed to path that looks something like C\Program Files\GEM Software Productions\CMMOS\CMBB. The CMBB in that path is not the game, it's a folder named CMBB that keeps the CMBB material separate from the CMBO material (which has its own folder in there as well).

After you've downloaded and installed CMMOS, to make it work you'll need rulesets (which you get from the CMHQ site -- they're usually at the top of each page in the CMMOS section) and mods (listed in sections under their appropriate ruleset).

Go ahead and download them, but before you do anything else read as much of the readme files in CMMOS as you can stand. Then read them again. That file will probably clear up most of your questions (all if you read it enough times). Somewhere (I don't remember where) there's a great tutorial by MikeT on using CMBB CMMOS (which is slightly different from CMBO CMMOS). I think it's posted on Zimrodok's website, but I'm not sure.

The rulesets, once downloaded, probably have self installers. Just keep sending everything to the default location. Installing the mods themselves is actually easy, but doesn't make sense if you haven't seen the CMMOS control screens or read the relevant parts of the readme files (you can skip the discussion about how to write rules and rulesets -- you're just installing the mods for now).

As a general word of advice, when downloading any mod (and especially the non-CMMOS mods) it's a good idea to download them into a separate holding folder and examine the contents. There's a lot of stuff in there that you don't want in your bmp folder. You should also always, always, always make a back-up of the BFC original before you replace it. The nice thing about CMMOS is that it does that for you (and zips the back-up), if it is set up correctly. If you have a big hard drive you might want to make an extra copy of the CMBB bmp folders and Wav folders as a safety just after a clean install. They're kind of big, but it saves quite a few headaches at first because you're bound to make mistakes. After a week or two, when you've got your bearings, you can delete your safety wheels.

cheers Philippe

correct me if i'm wrong... is cmmos4.3 some sort of mod installing programme? which lets you mess around with mods before installing to your game folder?

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Originally posted by para:

what is cmmos 4.3?

what is mcmmm?

what are rulesets?

do they work with cmbb

download all the cmmos mods?

CMMOS and McMMM are mod managers. They actually work best used in tandem because they have different strengths and weakness. CMMOS mods won't work in McMMM without a manual overhaul, and non-CMMOS mods usually work in McMMM but never in CMMOS. So eventually you'll want both.

Rulesets are the program instructions that allow specific groups of mods to work in CMMOS.

Download all the CMMOS mods and all the rulesets. But make sure you read the instructions before you try doing anything with them.

Note: CMMOS has a CMBO section and a CMBB section. Download all the CMBB CMMOS mods, not the CMBO ones (unless you have CMBO). McMMM works with CMBO, CMBB, and CMAK.

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have just been looking at the cmhq page you talked about earlier and can see the cmmos 4.3 zip/rulesets and the cmbb mods..some of them look excellent

i think i get the picture now...i will have to reinstall the game on my bigger drive before i do anything else..looks like im going to be doing a lot of downloading and im going to need some more room

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Make sure your PC can handle the increased load as some of the bitmaps are a lot bigger than those on the disk. If it's a newer one it shouldn't make any difference really.

The one mod I can't do without is gridded/height differentiated terrain. They help you see the lay of the land better.

All the others are eye candy - and my eyes for one are grateful.

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Note, however, that many consider gridded terrain to be a visual abomination.

I've never seen gridded terrain providing clearer height information than what you could garner from level one or level two.

So why ruin your visuals with something that doesn't really help all that much?

Maybe CMx2 will have a terrain grid that can be toggled on and off.

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thanks for the help guys..i have my cmmos4.3 installed. ive installed tha rulesets and downloaded a whole heap of mods and im really happy..some of the camo on the tigers is awesome..now all i need to do is to become a competent battlefield commander..time to scout around for some well written tips and tricks manuals

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For me, a couple of years ago I tried to use CMMOS. Not sure what or why it happened, but for some reason after I installed CMMOS it deleted or made invisible my CMBB folder and everything was gone!!! I had to reinstall CMBB and ALL the mods I had installed previously. Maybe that was the problem as it wasn't a CLEAN CMBB it was already modded.

I haven't touched or wanted to use CMMOS since.

Maybe when I get my new system and install CMAK and CMBB, i'll try CMMOS out again.

Just my two cents.

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The first rule of modding is that you have to make folders to back up your originals as well as your mods. Among other things, that is how you go about switching mods manually without a mod editor. But it also saves you a lot of grief if you decide to delete your bmp folder and then announce in public that the dog ate your homework.

That's the first time I've ever heard of anything like that happening. I'm not even sure that it's possible for CMMOS to delete your CMBB folder. I think it's a pretty safe bet that you did something on your own, unrelated to CMMOS, shot yourself in the foot, and decided to point the finger somewhere else. It's not even a question of not reading the instructions. I don't suppose you contacted Gordon when that happened. If you did, do you happen to remember what he said ? As it stands, if you install CMMOS and don't have a clean install CMMOS will assume that any bmp in the game's bmp folder is the BFC original.

CMMOS is not really complicated, rumors to the contrary. It does require that you pay attention to what you are doing, and have a modicum of very basic computer handling skill. But nothing that a non-techy humanist over the age of 40 can't handle.

[ January 06, 2005, 10:18 AM: Message edited by: Philippe ]

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