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Absurd pivoting!!!


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I´m attacking with stugs,when they finish their movement commands of theirs began to pivot in place, . The problem it´s than theirs are pivoting without order in the opposite direction to the enemy!!! What happens?!!! do you have listen this kind of problem anytime? :confused:

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I´m attacking with stugs,when they finish their movement commands(some of them) began to pivot in place, . The problem is than theirs are pivoting without order in the opposite direction to the enemy!!! What happens?!!! do you have listen this kind of problem anytime?

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Hmmm. This "was" a big problem for a previous patch, but I think it was fixed with the latest patch.

Tanks no longer "over-shoot" thier last FAST waypoint and try and correct backwards. At least, I have not seen it happen since the new patch.

This MAY be what's happening to you. smile.gif

Gpig

GET THE PATCH! smile.gif

P.S. also, make sure you have not accidentally issued a REVERSE command in place of ROTATE. heh. I am sure you didn't but it never hurts to check. smile.gif

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Hmmm . . .

Are you giving them a FAST order and ending with a turn (also using FAST orders) towards the enemy position?

This is what always caused problems for me in the past.

Even though the new patch fixed it (or so I thought) I always "slow down" my tanks for the final turn.

In other words, I go FAST and then MOVE MOVE into the turn towards the enemy.

Also, I used to sometimes mistakenly issue a REVERSE as my last waypoint instead of ROTATE. This MAY be what is happening if it is nothing else. smile.gif

Good luck!

Gpig

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Using wider turns may help, too. Set several waypoints in a reasonable arc instead of one 90° turn.

Make sure all the way is thru passable areas. Especially the "road in woods" tiles are often overlooked when the road runs across otherwise open areas. Those alley trees themselves are impassable.

Gruß

Joachim

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I've found some vehicles don't much like to pivot in place. Almost always better to plot a couple of waypoints for them to move-&-turn into position. And it's not a good idea to have them go from fast to an abrupt turn either, to avoid the overshoot problem that was mentioned earlier.

I don't consider these to be 'problems' per se, you (we) just have to learn what techniques work in the game. If someting goes wrong, then we must be DOING something wrong!.

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