TheCrow Posted August 27, 2003 Share Posted August 27, 2003 I´m attacking with stugs,when they finish their movement commands of theirs began to pivot in place, . The problem it´s than theirs are pivoting without order in the opposite direction to the enemy!!! What happens?!!! do you have listen this kind of problem anytime? :confused: 0 Quote Link to comment Share on other sites More sharing options...
TheCrow Posted August 27, 2003 Author Share Posted August 27, 2003 I´m attacking with stugs,when they finish their movement commands(some of them) began to pivot in place, . The problem is than theirs are pivoting without order in the opposite direction to the enemy!!! What happens?!!! do you have listen this kind of problem anytime? 0 Quote Link to comment Share on other sites More sharing options...
Gpig Posted August 27, 2003 Share Posted August 27, 2003 Hmmm. This "was" a big problem for a previous patch, but I think it was fixed with the latest patch. Tanks no longer "over-shoot" thier last FAST waypoint and try and correct backwards. At least, I have not seen it happen since the new patch. This MAY be what's happening to you. Gpig GET THE PATCH! P.S. also, make sure you have not accidentally issued a REVERSE command in place of ROTATE. heh. I am sure you didn't but it never hurts to check. 0 Quote Link to comment Share on other sites More sharing options...
TheCrow Posted August 27, 2003 Author Share Posted August 27, 2003 I have new pach, i´m playing 1.03. I will try some more turns, to see what happens. thank you 0 Quote Link to comment Share on other sites More sharing options...
Gpig Posted August 27, 2003 Share Posted August 27, 2003 Hmmm . . . Are you giving them a FAST order and ending with a turn (also using FAST orders) towards the enemy position? This is what always caused problems for me in the past. Even though the new patch fixed it (or so I thought) I always "slow down" my tanks for the final turn. In other words, I go FAST and then MOVE MOVE into the turn towards the enemy. Also, I used to sometimes mistakenly issue a REVERSE as my last waypoint instead of ROTATE. This MAY be what is happening if it is nothing else. Good luck! Gpig 0 Quote Link to comment Share on other sites More sharing options...
86smopuim Posted August 27, 2003 Share Posted August 27, 2003 check your covered arc too. maybe its behind? 0 Quote Link to comment Share on other sites More sharing options...
Joachim Posted August 27, 2003 Share Posted August 27, 2003 Using wider turns may help, too. Set several waypoints in a reasonable arc instead of one 90° turn. Make sure all the way is thru passable areas. Especially the "road in woods" tiles are often overlooked when the road runs across otherwise open areas. Those alley trees themselves are impassable. Gruß Joachim 0 Quote Link to comment Share on other sites More sharing options...
manchildstein (ii) Posted August 27, 2003 Share Posted August 27, 2003 also, you can put a 'rotate' command at the end of a move so the afv rotates in the desired direction at the end... 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted August 27, 2003 Share Posted August 27, 2003 I've found some vehicles don't much like to pivot in place. Almost always better to plot a couple of waypoints for them to move-&-turn into position. And it's not a good idea to have them go from fast to an abrupt turn either, to avoid the overshoot problem that was mentioned earlier. I don't consider these to be 'problems' per se, you (we) just have to learn what techniques work in the game. If someting goes wrong, then we must be DOING something wrong!. 0 Quote Link to comment Share on other sites More sharing options...
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