P_Brett Posted June 9, 2003 Share Posted June 9, 2003 This is nitpicking and I know it: When moving a gun, why does it have to excessively rotate (angles < 270 AND > 90) by turning the forward part of the gun towards its intended movement direction? It's pretty painful to watch an inf gun pivot 180 degrees before prolonging backwards just to have it pivot 180 degrees again to face forward. It should be easy enough to push most guns in either direction. In some cases it should be far easier to pull a gun. Mortars do the same thing but they rotate quick enough for the rotation not to be bothersome. This is not so with most guns. 0 Quote Link to comment Share on other sites More sharing options...
tooz Posted June 9, 2003 Share Posted June 9, 2003 What annoys me most is the graphics!!! It looks like some soldier is walking their pet poodle! Man, I sure hope the new engine makes this LOOK better. 0 Quote Link to comment Share on other sites More sharing options...
Cinnamon J. Scudworth Posted June 9, 2003 Share Posted June 9, 2003 There's no reverse command for guns? (Sorry, I almost never use guns) -Andrew 0 Quote Link to comment Share on other sites More sharing options...
Shadow 1st Hussars Posted June 9, 2003 Share Posted June 9, 2003 Originally posted by tooz: What annoys me most is the graphics!!! It looks like some soldier is walking their pet poodle! Man, I sure hope the new engine makes this LOOK better. What does it matter what it looks like? It's still doing the same job. 0 Quote Link to comment Share on other sites More sharing options...
tooz Posted June 9, 2003 Share Posted June 9, 2003 Can I use that same logic with new girlfriends? 0 Quote Link to comment Share on other sites More sharing options...
Michael Dorosh Posted June 9, 2003 Share Posted June 9, 2003 Originally posted by tooz: Can I use that same logic with new girlfriends? Don't you already? 0 Quote Link to comment Share on other sites More sharing options...
tooz Posted June 9, 2003 Share Posted June 9, 2003 ...only at closing time at the local pub. 0 Quote Link to comment Share on other sites More sharing options...
Redwolf Posted June 9, 2003 Share Posted June 9, 2003 The lack of a reverse command for guns is a known weakness in the game. Given that guns in CMBB are usually in foxholes or trenches I don't find the extra penatily to be that inappropriate. A trick is to have a towing vehicle parked near the gun, then then gun "warps" the last 5 meters. [ June 09, 2003, 11:50 AM: Message edited by: redwolf ] 0 Quote Link to comment Share on other sites More sharing options...
Sergei Posted June 9, 2003 Share Posted June 9, 2003 What I find useful and I always forget to do, is to have a mortar set to fire a smoke screen to cover the gun's slow retreat. Doing things at the right time is the key here, you don't want to have your gun start turning around, be shot to the back by a 152mm, and only then the corpses and pieces of metal covered by smoke! 0 Quote Link to comment Share on other sites More sharing options...
P_Brett Posted June 9, 2003 Author Share Posted June 9, 2003 And as the gun pivots completely around to prolong backwards, any incoming fire is to the flanks and rear. This makes the unit more brittle. I've experienced this. 0 Quote Link to comment Share on other sites More sharing options...
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