HBlake Posted January 7, 2006 Share Posted January 7, 2006 I dont know if anyone can help, but I am involved in a PBEM game that is about to expire due to turn limitation. However, the game is not anywhere near complete enough to decide a winner. Is there any way to increase the turn limit? I'm thinking its encoded somewhere in the PBEM files. Maybe some Battlefront tech is reading this and can advise me. Thanks HBlake 0 Quote Link to comment Share on other sites More sharing options...
knalla Posted January 7, 2006 Share Posted January 7, 2006 To know that would be great, I hope they answer to your query, I have lots of games that ended when me and my opponent were having a good time with it. 0 Quote Link to comment Share on other sites More sharing options...
ParaBellum Posted January 7, 2006 Share Posted January 7, 2006 No, you can't increase the number of turns once a battle has started. 0 Quote Link to comment Share on other sites More sharing options...
HBlake Posted January 7, 2006 Author Share Posted January 7, 2006 Parabellum, I know you can't increase the number of turns with any conventional ways. But it has to be encoded somewhere in the PBEM files that the players transfer back and forth. Theses files are word text files and can be edited quite easily. Maybe the technicians who wrote the original code know where to edit the files. Also, is there a way to use a saved file as a pre-set scenario. That way I could set up a new game using the saved file from the game. Just brainstorming. Any ideas would be great. 0 Quote Link to comment Share on other sites More sharing options...
Erik Springelkamp Posted January 7, 2006 Share Posted January 7, 2006 Could it be possible to hand the game to a neutral third player who has both passwords, and who starts a new game with the savegame of the last turn with no change of setup? This could only work when you know on which turn the scenario ends (no variable turns). 0 Quote Link to comment Share on other sites More sharing options...
juan_gigante Posted January 7, 2006 Share Posted January 7, 2006 One guy claimed once to be able to hack PBEM files - if said he could make enemy units magically disappear and ensure that none of his guys died. I can't remember whether or not it was proven. 0 Quote Link to comment Share on other sites More sharing options...
LeeW Posted January 8, 2006 Share Posted January 8, 2006 If you are playing AK or BB the BB manual tells you how to do this on page 182. You can import the saved game file from the AAR screen into a new QB and keep on playing your game till somebody wins. lee 0 Quote Link to comment Share on other sites More sharing options...
ParaBellum Posted January 8, 2006 Share Posted January 8, 2006 HBlake, the PBEM files are encoded exactly to prevent manipulating them. As LeeW pointed out, you can import troops from a scenario to a new battle. This is not exactly what you're looking for but since I really don't think BFC will provide a way to manipulate the PBEM files this might be your best bet. 0 Quote Link to comment Share on other sites More sharing options...
HBlake Posted January 8, 2006 Author Share Posted January 8, 2006 I think the solution is some combination of LeeW's and Erik Springlekamp's ideas. The game in question is still in progress-this disallows me to import the troops for a new QB but does import the map in its end of game state. I'll have to wait till the end of the game to see if the AAR saved file will allow me to import the troops since both players are allowed to look at the complete map at this point. I'll keep the forum informed of my success (or lack of it). Thanks for everybody's input HBlake 0 Quote Link to comment Share on other sites More sharing options...
Joachim Posted January 8, 2006 Share Posted January 8, 2006 You can hand the files and passwords to a neutral player. He agrees to a ceasefire for both sides which will immediately end the game. Then he sets up again. Gruß Joachim 0 Quote Link to comment Share on other sites More sharing options...
HBlake Posted January 12, 2006 Author Share Posted January 12, 2006 So far I have not been able to do what is stated on pg 182 of the manual for saved games. I can import the map in its final state like the manual says, but the option to import troops does not appear. It only works like it says when trying to load pre-made scenarios. When I import a pre made scenario into a new QB, it allows me to import troops but does not do this for saved games. My PBEM game has ended-my opponent owns the final game state as he was the last to review the final turn. I tried loading my final autosave,which was the AAR, into a new QB but again I was not able to import troops, only the final state of the game map. Any ideas on why I am unable to import troops? 0 Quote Link to comment Share on other sites More sharing options...
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