Der Alte Fritz Posted May 8, 2008 Share Posted May 8, 2008 I have seen it done but do not know how it works. 0 Quote Link to comment Share on other sites More sharing options...
costard Posted May 8, 2008 Share Posted May 8, 2008 http://www.battlefront.com/discuss/ultimatebb.php?ubb=get_topic;f=7;t=001772#000000 might have it. ISTR something about a TRP on a bridge and some heavy arty. hope this helps 0 Quote Link to comment Share on other sites More sharing options...
umlaut Posted May 8, 2008 Share Posted May 8, 2008 Put rubble on the chosen tile, preview (important), then replace the rubble with a bridge. That should do it. cheers 0 Quote Link to comment Share on other sites More sharing options...
Der Alte Fritz Posted May 9, 2008 Author Share Posted May 9, 2008 In the link is says that you can place craters using number keys. I have looked in my manual and cannot see anything to do with this but then I have the CDV version which may explain it. Anyone know how this is done? cheers 0 Quote Link to comment Share on other sites More sharing options...
costard Posted May 9, 2008 Share Posted May 9, 2008 Ask and ye shall receive... http://www.battlefront.com/cgi-bin/bbs/ultimatebb.cgi?ubb=get_topic;f=6;t=003230 good advice from Kingfish here 0 Quote Link to comment Share on other sites More sharing options...
John Kettler Posted May 10, 2008 Share Posted May 10, 2008 Der Alte Fritz, This thread discusses what it takes to destroy a bridge and includes a detailed ordnance requirement table provided by PoorOldSpike himself. http://www.battlefront.com/cgi-bin/bbs/ultimatebb.cgi?ubb=get_topic&f=30&t=005564#000009 I think you can get your actual destroyed bridge into a scenario by creating a short op in which only the defending force starts on the board in the initial scenario, either that or some minimal OPFOR with no means to interfere at any real distance and made to stay put so as not to screw up the planned deployment zone for the attacker. The defending force in scenario one will consist of one or more FOs providing the required bang and a padlocked TRP on the center of the bridge. This is a minimum. You may need to install fixed defenses, plant minefields, and dig in troops, too, but the main idea is to allocate the initial scenario in a two battle operation to making the bridge go away. 20 turns ought to be plenty to do so, including evacuating the must be ammo expended FOs. No saving fires if the bridge comes down early! Once this is done, reinforce both sides to desired force levels and zones to have everything in place for scenario two. Once that's done, save that. This now becomes your scenario. If this works, and I've never done it myself, in theory you should have a shattered bridge, defenses already in place or positionable as part of setup, and the forces in their required pregame zones, ready to deploy for battle. Good luck! Regards, John Kettler 0 Quote Link to comment Share on other sites More sharing options...
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