Robert Olesen Posted April 27, 2003 Share Posted April 27, 2003 An example: Soviet mechanized, june 1941. A green Rifle company from a Tank battallion costs 415 in the editor and 439 in the QB generator. T-38 is also different, while a platoon of BT-7 Model 1935 costs the same. This is 1.03c Is this a bug or a feature :confused: 0 Quote Link to comment Share on other sites More sharing options...
Chek Posted April 28, 2003 Share Posted April 28, 2003 The different cost in tanks will probably have something to do with the rararity being set to standard in the QB generator. Not quite sure why the rifle companies are different though. 0 Quote Link to comment Share on other sites More sharing options...
kenm Posted April 28, 2003 Share Posted April 28, 2003 This should be in the 1.03c topic list if you want BFC to look at it in the next version. 0 Quote Link to comment Share on other sites More sharing options...
Snowbart Posted April 28, 2003 Share Posted April 28, 2003 I have not updated to the 1.03 beta yet, but i t happens to me also, where units cost diff amounts between editor and QB. Don't think it's a 1.03 bug, but maybe just a game fact. 0 Quote Link to comment Share on other sites More sharing options...
WWB Posted April 28, 2003 Share Posted April 28, 2003 It is simply a matter of rarity. WRT infantry companies, etc, remember that MGs, etc carry rarity costs. Prices are similar if you look at a qb purchase screen with rarity off. WWB 0 Quote Link to comment Share on other sites More sharing options...
Robert Olesen Posted April 28, 2003 Author Share Posted April 28, 2003 Rarity is not an obvious explanation. In the case of the infantry company mentioned above, the differenc of 24 points is made up of a 2 point difference on each infantry squad (there are 12 squads, and they cost 22 in the editor and 24 in the QB generator). Rarity should not AFAIK apply to infantry squads. Also, all eligible units have a rarity percentage listed in the editor. In fact, It's not obvious how to turn rarity off in the editor, but I guess there's a setting somewhere. 0 Quote Link to comment Share on other sites More sharing options...
Joachim Posted April 28, 2003 Share Posted April 28, 2003 Originally posted by Robert Olesen: Rarity is not an obvious explanation. In the case of the infantry company mentioned above, the differenc of 24 points is made up of a 2 point difference on each infantry squad (there are 12 squads, and they cost 22 in the editor and 24 in the QB generator). Rarity should not AFAIK apply to infantry squads. Also, all eligible units have a rarity percentage listed in the editor. In fact, It's not obvious how to turn rarity off in the editor, but I guess there's a setting somewhere. Cheaper infantry squads are usually a result of buying bigger formations. Did you buy exactly the same units in the editor? The physical stats (fitness) of the units may also effect the value of squads (incl. all hand help hvy weapons). Note that guns and tanks are not object to fitness. Did you ensure you bought the same quality (exp. and fitness) troops in the same formations in both cases? IMHO rarity is always off in the editor. Balancing is done by the designer, not by the rarity system. If a scen depicts the actions of the 501. sPzAbt in 1945, rarity of PzVI is 0% Playing BCR41 with the SE, I usually multiply the point cost in the editor with 100%+rarity to derive the point cost of a given unit in the QB generator. Comparing with the list prices in the following QB generation, I never noticed a difference. rgds Joachim 0 Quote Link to comment Share on other sites More sharing options...
Robert Olesen Posted April 28, 2003 Author Share Posted April 28, 2003 Originally posted by Scarhead: Cheaper infantry squads are usually a result of buying bigger formations. Did you buy exactly the same units in the editor? The physical stats (fitness) of the units may also effect the value of squads (incl. all hand help hvy weapons). Note that guns and tanks are not object to fitness. Did you ensure you bought the same quality (exp. and fitness) troops in the same formations in both cases?Same unit (Soviet mechanized, june 1941. Green Rifle company from a Tank battallion, Fit) IMHO rarity is always off in the editor. Balancing is done by the designer, not by the rarity system. If a scen depicts the actions of the 501. sPzAbt in 1945, rarity of PzVI is 0% Playing BCR41 with the SE, I usually multiply the point cost in the editor with 100%+rarity to derive the point cost of a given unit in the QB generator. Comparing with the list prices in the following QB generation, I never noticed a difference.Having rarity off in the editor makes sense, I guess the listed rarity is just for show then. But in this case the difference was for infantry squads, and I think :confused: that they should cost the same. Perhaps someone else can replicate this effect? I did try every check I could think of. 0 Quote Link to comment Share on other sites More sharing options...
Andreas Posted April 28, 2003 Share Posted April 28, 2003 Were you using the loss feature that reduces a unit upfront by x%? 0 Quote Link to comment Share on other sites More sharing options...
Joachim Posted April 28, 2003 Share Posted April 28, 2003 Originally posted by Robert Olesen: Perhaps someone else can replicate this effect? I did try every check I could think of. Will try tonight. 0 Quote Link to comment Share on other sites More sharing options...
Robert Olesen Posted April 28, 2003 Author Share Posted April 28, 2003 I didn't use the loss feature (I assume you're talking about the dropdown menu just below fitness. It was set to Full). Thanks, Scarhead. Will be interesting to see the result. 0 Quote Link to comment Share on other sites More sharing options...
LeeW Posted April 28, 2003 Share Posted April 28, 2003 I turned rarity to "none" in the QB and got the exact same results as the editor! Variable and standard gave the two point per squad cost hike in the QB. lee 0 Quote Link to comment Share on other sites More sharing options...
Robert Olesen Posted April 28, 2003 Author Share Posted April 28, 2003 Originally posted by LeeW: I turned rarity to "none" in the QB and got the exact same results as the editor! Variable and standard gave the two point per squad cost hike in the QB. lee Well, Waddya know So, Rarity does apply to infantry after all. Unless that is indeed a bug. Thanks, Lee. I should have tried that myself. I just assumed that infantry costs did not depend on rarity. 0 Quote Link to comment Share on other sites More sharing options...
Oddball_E8 Posted April 29, 2003 Share Posted April 29, 2003 Rarity is indeed applied to infantry... its just not displayed in the purchasing schreen... i remember this being discussed some time ago... 0 Quote Link to comment Share on other sites More sharing options...
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