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New Scenario - Tank Battle Problem No3 Tanks in combat against bunkers


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Tank Battle Problem No3 Tanks in Combat Against Bunkers

Fictional with approx 6000 points combined (note there are a lot of high value units in this hence the high number of points).

Map size 960m x 960m

Set in August 1941 on the Eastern Front this scenario is based on a training situation outlined in "The German Tank Platoon in WWII: It's Training and Deployment" (published by The Nafziger Collection, and based on a document complied by the US Army from Original German Works).

As such it is designed as a training scenario for those new to commanding armour and infantry on the CM battlefield. It also has something to offer 'Grogs' looking for a quick combat 'fix'!

In this scenario the player is the commander of a kampfgruppe, consisting of a panzergruppe and armoured infantry company, which has been tasked with clearing a series of Soviet strongpoints situated on some low hills. Supporting the attack you have a lot of artillery and air support (Note: the Stuka pilots supporting you are very experienced and crack aircrew thus reducing the chance of friendly fire incidents).

This is the third training lesson in a series based on the situations described in the above book; the first one TBP No1 Attack Against PAK covers attacking a strong anti-tank defence without any infantry or artillery support; TBP No 2 Point Platoon as you as a panzer platoon commander of the point platoon of a panzer company, encountering a blocking position based around a village defended by enemy forces equipped with anti-tank guns, machine guns and some light armour

This scenario is only for play as the German player against the Soviet AI.

Included in the scenario pack are two maps. One is a sketch map based on examples used in formal briefings by the Germans, and which is referred to in the briefing. The other is a topographical relief ‘Command Map’ of the CMBB battlefield.

You can get it here:-

TBP No3 Bunker Busting

As always feedback etc would be greatly appreciated smile.gif

Cheers fur noo

George Mc

[ November 13, 2005, 05:24 AM: Message edited by: George Mc ]

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Originally posted by markshot:

George,

I am getting ready to start playing.

The distant trenches are part of the Germans OOB as opposed to the Soviet. I am not sure if this is an oversight or you did that so that they would be known to the German player.

It's done to represent prior recce actions so the German player knows the basic Soviet positions - just mind it is only recce info - not the whole picture...

Be keen to hear how you get on. smile.gif

Cheers fur noo

George

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Originally posted by Shmavis:

Wow, George. This should be a big help for me. I'm playing "Death of the Dnieper: Solowjewka" right now and it's been a tough fight. As soon as I'm finished with it, I'll try this one. Thanks for all your work!

Who you playing as? I've just finished it as a PBEM playing the Soviets and we both fought ourselves to a standstill! Great fight though.

Cheers fur noo

George Mc

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Originally posted by Shmavis:

Hey, George! I played as the Germans against the AI, per your advice. It was a tough fight, too. Great work!

Glad you enjoyed it - would you mind dropping me a line or posting a couple of comments re the result i.e Major Victory etc.. Thanks again for your taking the time to play it. Nice One! :D

Cheers fur noo

george

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The friendly trenches actually wouldn´t be really necessary anymore if the player just has a look at the included (in the ZIP= file) TBP No3 Command Map.gif and TBP No3 Sketch Command Map.gif files. :eek: These pics give all necessary info that would be actually available to a Commander given that particular combat task. For pinpointing accurately recconed enemy positions, adding some more simple map text would supplement the command maps.

Something like "T" for AT guns, (or alternatively "Y")

".I." for machine guns, (or alternatively "%")

"+" for mine fields

"<>" for tanks (or alternatively "/_/")

"[_]" for infantry ect.

Fortunately disturbing map text can be switched off in the game. smile.gif

I found it to be useful to combine both maps in Paintshop Pro, so the sketch layer can be switched on/off while placed on top. Needed to convert the command map to 24 Bit color and then simply copy-pasted the 256 color sketch map on top "as new layer". I´m now using that one for my play vs. he AI. There´s a similar training situation in my original german tank training manual "Panzerkampfwagenbuch" from 1941. I would not be surprised if the example in the Nafziger book would have originate from it.

What is the "fortification bug"? Going to make a forum search now... :confused:

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