George MC Posted March 8, 2004 Share Posted March 8, 2004 I'm looking to recreate an anti-tank ditch for a scenario I'm working on. I've tried using the terrain levels in the Editor. However I ended up creating something that although steep enough to stop tanks more resembled the Grand Canyon rather than an a/t ditch I have also tried using large shell holes but they only slow down attacking armour rather than stop it Anyone come up with a soltution to this that creates an a/t ditch that is both effective, reasonably realistic looking and not to obtrusive visually? :confused: 0 Quote Link to comment Share on other sites More sharing options...
WWB Posted March 8, 2004 Share Posted March 8, 2004 Usually I use terrain dropped 5 or 10m with rough in it. Looks half-decent and has the proper effect. WWB 0 Quote Link to comment Share on other sites More sharing options...
George MC Posted March 9, 2004 Author Share Posted March 9, 2004 Originally posted by WWB: Usually I use terrain dropped 5 or 10m with rough in it. Looks half-decent and has the proper effect. WWB Aye cheers for that - I'll give it a shot 0 Quote Link to comment Share on other sites More sharing options...
farmerch Posted March 9, 2004 Share Posted March 9, 2004 make a small ditch and then put roadblocks in there. doesn't look bad and makes a point for any tank driver. 0 Quote Link to comment Share on other sites More sharing options...
Hans Posted March 9, 2004 Share Posted March 9, 2004 Flat rubble in a depression works too as WWB says The easiest way is to use the Brocage hedge in Cmak - double lines of that, doesn't look that authentic but works just fine 0 Quote Link to comment Share on other sites More sharing options...
Hans Posted March 9, 2004 Share Posted March 9, 2004 Ah forgot to mention if you want a ditch that is "maybe" passable by a vehicle use a depression and put daisy chain mines it it - the vehicle then has a chance to pass thru or get immobilized. If you want to have engineers "ramp" or "clear" the ditch use multiple daisy chains to slow down the engineers. 0 Quote Link to comment Share on other sites More sharing options...
WWB Posted March 9, 2004 Share Posted March 9, 2004 Hmm, I like your way of thinking Hans. One could even make the ditch soft ground to differentiate it visually plus add the effect of increased bogging in the dug-up earth. Hedgerows will stop vehicles, at least axis ones and allied before August 44, but they will also block LOS, and probably slow down infantry too much for my tastes. WWB 0 Quote Link to comment Share on other sites More sharing options...
Hans Posted March 9, 2004 Share Posted March 9, 2004 Howdy WWB The hedgerow is good if you need an impenetrable one at certain times, LOS is handled by putting it in a ditch! By far the best way is (if you want it breachable) (but it takes a bit of time) is a terrain ditch with mines in it. Soft ground is a good liner too I use daisy chain mines in this way in an upcoming scenario, Small Battles, Sigh Bridge set in May 1940. It'll be out in a few days after I check it once again. 0 Quote Link to comment Share on other sites More sharing options...
George MC Posted March 10, 2004 Author Share Posted March 10, 2004 Originally posted by Hans: Ah forgot to mention if you want a ditch that is "maybe" passable by a vehicle use a depression and put daisy chain mines it it - the vehicle then has a chance to pass thru or get immobilized. If you want to have engineers "ramp" or "clear" the ditch use multiple daisy chains to slow down the engineers. Hey I like that idea. Sounds cunning - so cunning you could stick a tail on it and call it a weasel! Thanks for that idea Hans, I'm away to try that out ps I was trying with large craters set in soft ground - adding the mines will possibly make a visually appealing (realistic?) ditch plus with the bonus of slowing/stopping armour. 0 Quote Link to comment Share on other sites More sharing options...
Hans Posted March 11, 2004 Share Posted March 11, 2004 It might! When Small Battles, Sigh Bridge get put up (problem with slow playtesters) take a look you'll see another idea for way to do obstacles. Weasel? Sloat actually 0 Quote Link to comment Share on other sites More sharing options...
George MC Posted March 13, 2004 Author Share Posted March 13, 2004 Originally posted by Hans: Weasel? Sloat actually Ye might be great at designing a/t ditches but I'm afraid yer small furry animal recognition is a bit wee bit off - Waesels have the tails (some long some short) stoats are the small sausage like things with - no tails 0 Quote Link to comment Share on other sites More sharing options...
Hans Posted March 13, 2004 Share Posted March 13, 2004 Ah, I'm speaking about the yellow mutant sloats of Muscat of course! 0 Quote Link to comment Share on other sites More sharing options...
Hans Posted March 16, 2004 Share Posted March 16, 2004 My new scenario, Small Battles, Sigh Bridge. Uses this technique (putting daisy chain mines into a structure using the editor). This represents a damaged bridge which can be cleared and repaired by engineers. 0 Quote Link to comment Share on other sites More sharing options...
junk2drive Posted March 17, 2004 Share Posted March 17, 2004 you could put marsh in the bottom for impassable ditch Gilbert islands, from Hyperwar site 0 Quote Link to comment Share on other sites More sharing options...
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