Mudfrost Posted December 31, 2000 Share Posted December 31, 2000 I'm new to the mods and would like to know everyone's favorite for grass and trees. After an evening of tests, I'm leaning toward DD's set. I prefer a more subtle look and DD's got it but I'm not crazy about the grass. The coloring is good but it doesn't have the depth or dimension of Richard Tremblett's velvet grass. However, Tremblett's is a little too bright beneath DD's trees. Something in between would be perfect. Any suggestions? I realize this is all a matter of personal preference but that's what I'm looking for--your favorites. Fire away. Thanks, Steve Link to comment Share on other sites More sharing options...
Manx Posted December 31, 2000 Share Posted December 31, 2000 I personally favour Gunslingers subdued terrain and Magua's building Mods. The original graphics set was good, but too bright for my tastes. ------------------ COMBAT MISSIONS - CM News, Supplies & Resources WWW.COMBATMISSIONS.CO.UK Link to comment Share on other sites More sharing options...
Wolf^ Posted December 31, 2000 Share Posted December 31, 2000 My suggestion is Wolf's easy-to-see-elevation grass/snow mod (aka Wolf's hi-contrast grass), it's made to fit with DD's trees and stuff, but I like the color and pattern better. You can also see the terrain elevation very easily with this mod, which is very important thing when thinking about battle tactics. You can get the mod from CMHQ, altough the mod is old version and I only have the new version (with much better snow). I've tried to catch Madmatt so he'd take and host the new one. -Wolf Screenshots: http://www.wolffi.freeservers.com/index.htm (snow screenshot is old one and the lo-res version is not supported anymore) Link to comment Share on other sites More sharing options...
Mudfrost Posted December 31, 2000 Author Share Posted December 31, 2000 Do you have a link to Wolf's mods? Thanks, Steve Link to comment Share on other sites More sharing options...
Wolf^ Posted December 31, 2000 Share Posted December 31, 2000 Combat Mission HQ http://combathq.thegamers.net/ It's in the 'untested mods' area. Be sure to give me some feedback about it if you have time: wexu_@hotmail.com, thank you! I hope you'll like it. PS. Check the screenshots before trying it. Link to comment Share on other sites More sharing options...
Maximus Posted December 31, 2000 Share Posted December 31, 2000 I used Old Dog's sub-dued Velvet grass and DD's trees and tree bases but with DD's snow. I was using DD's grass, but like Mudfrost said it doesn't show much differentiation amongst elevation changes. I used Panzertruppen's buildings. Love the high-detailed war-torn battered look. ------------------ "Live by the sword, live a good LONG life!"-Minsc, BGII Link to comment Share on other sites More sharing options...
Clubfoot Posted December 31, 2000 Share Posted December 31, 2000 I also favor Gunslinger's subdued. Not too harsh on the ol' eyeball. I find the various high contrast grasses a might too garish, resulting in a somewhat "Sim combat valley" look. Clubfoot. Link to comment Share on other sites More sharing options...
Wolf^ Posted December 31, 2000 Share Posted December 31, 2000 Well, I think it's very important to see the terrain elevation in CM, but it's sad that the look will suffer from high contrast between tiles. I made this mod, because I liked to see the elevation easily, but the gridded terrain sure wasn't beautiful to watch. I'm very satisfied with the mix between the look and the ease of seeing elevation in my mod. CM engine should have feature to soften the contrast between tiles. Link to comment Share on other sites More sharing options...
Mudfrost Posted December 31, 2000 Author Share Posted December 31, 2000 Ok, I tried the Wolf grass. I like the tactical value of the coloration but it lacks texture. You're right, Wolf, it does fit nicely with DD's trees. It blends nicely at the wood's edge but then becomes blocky across the rest of the terrain (squares of terrain are very apparent). With more texture and seemless blending, it would be perfect! Maybe I'm expecting too much. Wolf, keep in touch. I like this mod. Steve Link to comment Share on other sites More sharing options...
Wolf^ Posted December 31, 2000 Share Posted December 31, 2000 <BLOCKQUOTE>quote:</font><HR>Originally posted by Mudfrost: Ok, I tried the Wolf grass. I like the tactical value of the coloration but it lacks texture. You're right, Wolf, it does fit nicely with DD's trees. It blends nicely at the wood's edge but then becomes blocky across the rest of the terrain (squares of terrain are very apparent). With more texture and seemless blending, it would be perfect! Maybe I'm expecting too much. Wolf, keep in touch. I like this mod. Steve<HR></BLOCKQUOTE> Thank you for the feedback, that's the only way to make it better! I personally love the texture in my grass, I like the simplicity in it. I don't like grass with too much detail in it. It looks too "restless". (I'm having a little difficulties explaining my points, because I don't speak English, I hope you'll understand my points.) The terrain is also lo-res because I don't have a high end machine myself, so I wanted the game to run smoothly. (I hate when strategy games demand from computer too much.) I think it's impossible to blend those tiles with CM's current engine, if you want to see elevation as easily as it could be with my mod. ----edited---- Mudfrost, You should play some games with my mod, you're really going to like the tactical advantage it gives and you'll going to get used to the little "blocky" look so that you don't even notice it. It's very nice how you can see the hills and valleys with this mod. [This message has been edited by Wolf^ (edited 12-30-2000).] Link to comment Share on other sites More sharing options...
Pvt. Ryan Posted December 31, 2000 Share Posted December 31, 2000 I use Desert Fox's grass, which is based on Gunslinger's grass. You can find it at Kump's CM Outpost: http://www.gkump.com/cm/Terrain/Misc/misc_terrain.htm Link to comment Share on other sites More sharing options...
Mudfrost Posted December 31, 2000 Author Share Posted December 31, 2000 Ryan, I liked your suggestion. So far, the Desert Fox grass looks best with DD's trees. I'm sure there are a hundred other combinations I haven't yet tried but I'm happy with this. Now, if we could just get Wolf's elevations in here... Thanks for the tip. Anyone else have a good terrain combo? Steve Link to comment Share on other sites More sharing options...
Wolf^ Posted December 31, 2000 Share Posted December 31, 2000 My combo is: Wolf's grass + DD's trees and stuff + Panzertruppens houses and stuff = looks great! Link to comment Share on other sites More sharing options...
Guest Pillar Posted December 31, 2000 Share Posted December 31, 2000 My own, unreleased stuff Link to comment Share on other sites More sharing options...
KrazyKnut Posted December 31, 2000 Share Posted December 31, 2000 I find it too hard to track the terrain, even from views 1 and 2, so I'm using Trembelt's Velvet Bumpy Grid. I do think DD's offer the best look if you want to get pictures or movies to post. Shoot fast, shoot straight Link to comment Share on other sites More sharing options...
GeoffP Posted December 31, 2000 Share Posted December 31, 2000 I'm probably in the minority, but I use the topographical gridded grass set (topogrid.zip). The grid lines get lighter for higher terrain. The grass color stays the same. I'm at a 2nd grade reading level in terms of reading terrain - I need all the help I can get Link to comment Share on other sites More sharing options...
coralsaw Posted December 31, 2000 Share Posted December 31, 2000 Wolf, I appreciate your effort. I use your grass and would not go back. Being able to pick small hills and valleys at view 7 or 8 has made it a lot easier for me. I'd choose that over looks anyday. Link to comment Share on other sites More sharing options...
DraGoon Posted December 31, 2000 Share Posted December 31, 2000 I've gone through various phases with terrain but have settled (for now ) on the following: Old Dog Subdued Velvet Grass DDtrees, hedges and winter effects Panzertruppen buildings Desertfox subdued wheat Tiger's rough tiles Homemade efforts for brush and marsh Thanks to all the mod authors for their excellent efforts and to Madmatt and Kump for making them available to the rest of us. MudFrost try http://www.gkump.com/cm/intro.htm for some terrain comparisons. Happy New Year to All. Link to comment Share on other sites More sharing options...
Wolf^ Posted December 31, 2000 Share Posted December 31, 2000 <BLOCKQUOTE>quote:</font><HR>Originally posted by coralsaw: Wolf, I appreciate your effort. I use your grass and would not go back. Being able to pick small hills and valleys at view 7 or 8 has made it a lot easier for me. I'd choose that over looks anyday.<HR></BLOCKQUOTE> Thank you! I just hope that Madmatt and Kump will soon review my mod so that more people would know about it. I think you're having the old version of my mod, new one has better snow. The new one is only available from me. I've tried to catch Madmatt in CM-chat but he is always too busy and I can't use my email to send it. So it kind of sucks.. You can get the new one from me if you'll come to CM-chat. Link to comment Share on other sites More sharing options...
Wolf^ Posted December 31, 2000 Share Posted December 31, 2000 <BLOCKQUOTE>quote:</font><HR>Originally posted by KrazyKnut: I find it too hard to track the terrain, even from views 1 and 2, so I'm using Trembelt's Velvet Bumpy Grid. I do think DD's offer the best look if you want to get pictures or movies to post. Shoot fast, shoot straight<HR></BLOCKQUOTE> Have you tried my mod? If you haven't, then you really SHOULD. The whole idea of my mod is to show terrain elevation more clear. I think you would like it. Link to comment Share on other sites More sharing options...
Shadow 1st Hussars Posted December 31, 2000 Share Posted December 31, 2000 OMG he's right. Wolf's grass and DD's trees is sweet. BUT! In the screenshot I noticed something.....the rough looked like real rocks! Where is this magical mod? ------------------ --------- No bastard has ever won a war by dying for his country. They won it by making the other poor dumb bastard die for his country. Link to comment Share on other sites More sharing options...
Wolf^ Posted December 31, 2000 Share Posted December 31, 2000 <BLOCKQUOTE>quote:</font><HR>Originally posted by Shadow 1st Hussars: OMG he's right. Wolf's grass and DD's trees is sweet. BUT! In the screenshot I noticed something.....the rough looked like real rocks! Where is this magical mod? <HR></BLOCKQUOTE> Now, that's nice to hear! Thank you very much! If I remember right, the rough graphic is Gunslinger's. Back to celebrate the new year! *hik!* =) Link to comment Share on other sites More sharing options...
Mudfrost Posted January 1, 2001 Author Share Posted January 1, 2001 Is it possible to download Gunslinger's rough only, or is it included in his terrain pack? Thanks, Steve Link to comment Share on other sites More sharing options...
Mudfrost Posted January 1, 2001 Author Share Posted January 1, 2001 Happy New Year all! Time for resolutions; time for change. So, how about recommendations for your favorite mods! Post 'em here. Wolf might be winning me over with his tactical landscape--it just makes sense--but I'm still hunting the ultimate. What's your perfect mod combination for tactics and esthetics? Happy New Year. Stay safe. Steve Link to comment Share on other sites More sharing options...
Mudfrost Posted January 1, 2001 Author Share Posted January 1, 2001 Bumping for the New Year. Hit us with your favorite mods. Steve Link to comment Share on other sites More sharing options...
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