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Random turn number in CMBB or not?


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Nice idea Wreck.

The morale of the forces could also be taken into account. EG: If the morale of both sides is still above X% an Y number of turns are added to the game. In this case Y could be a random number in a given range.

But I would be happy with a simple randomizer like: 30+-5 turns.

The latter option is very easy to implement IMHO.

Please post if you agree that this should be included!

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It is a selectable option called Variable End and what it does is randomly EXTEND the battle, it will not end the game earlier than what you selected as the max turns.

The Variable End option is also smart enough to continue play if it detects enough flag contention. This continuation doesn't go on forever obviously, but it will give you a few extra turns while you fight for control of the flags.

Madmatt

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