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Question about unit costs


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I have a complete unit point cost chart updated for v1.03 if anybody wants to look at it as well as a unit availability chart (by month).

If you look at the numbers long enough, you should be able to come up with a good idea of the weighting of various factors for point costs.

Jason

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<BLOCKQUOTE>quote:</font><HR>Originally posted by guachi:

I have a complete unit point cost chart updated for v1.03 if anybody wants to look at it as well as a unit availability chart (by month).

If you look at the numbers long enough, you should be able to come up with a good idea of the weighting of various factors for point costs.

Jason<HR></BLOCKQUOTE>

I'd like a copy too Jason, at warmeister@inetone.net

and thanks!

Dick

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OBVIOUSLY! the more powerful a unit E.g. how much carnage it will reap will cost you more...

A Tiger has a better main gun than a Sherman so of course the Tiger is gonna cost ya more...

Ya want Air support, ya gotta pay...

------------------

Quote.

If you see a white plane it's American, if you see a black plane it's the RAF. If you see no planes at all it's the Luftwaffe." ---German soldier on the Western Front, 1944.

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Well since everybody likes to throw around these big mathmatical terms I took the liberty to look up algorithm.

Definition as follows:

1. set of rules for solving a problem in a finite number of steps, as for finding the greatest common denominator.

2. Something the current Vice President wish he had. tongue.gif

3. see also algorism

So I believe the current question would be, what formula they used to determine point values? Class dismissed. tongue.gif

No algorerithms were used during this post.

Hey Fionn I thought you said you didn't inhale. wink.gif

Tony

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Tony, you obviously are not aware that us computer science guys see EVERYTHING as an algorithm.

Anyway, it is entirely possible that the process used is an algorithm rather than a formual anyway. Something along the lines of

1. Carefully analyze such factors as protection, mobility, firepower, vulnerability, etc., etc.

2. Drink beer.

3. repeat step 2 until you forget about Step 1.

4. Make up a number.

See, an algorithm!

Seriously though, what is a formula but an algorithm for solving a problem anyway?

Jeff Heidman

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Tony,

Not inhaling doesn't preclude shooting up wink.gif ( not that I ever have... Yuck, veins are too precious to be clogged by damn drugs.)

Jochen,

WOW. Do you really think so? I don't think that had occured to anyone beforehand.

Better units cost more you say? Hmm, makes sense I suppose.

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I sent my charts off to Moon a week ago. He said he would put them up when he did another update. It's a good thing he didn't because v1.03 came out and I had to redo most of it. Vehicle prices went WAY up for vet+ and prices also increased for onboard guns (howitzers, mortars, AT guns, etc.) and for small man portable weaponse (light mortars, bazookas, etc.)

ANYONE who has a website can post these as long as I get attribution. Since Matt is gone, maybe I'll send them over to the other Jason at CMHQ.tzo/canada.

Jason

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Jeff Heidman wrote:

1. Carefully analyze such factors as protection, mobility, firepower, vulnerability, etc., etc.

2. Drink beer.

3. repeat step 2 until you forget about Step 1.

4. Make up a number.

See, an algorithm!

Sorry, but that's not an algorithm, it's heuristics. Your loop test in step 3 is not recursive (as in primitive- and mu-recursions) so it is possible that it doesn't terminate. As Dittohead wrote, an algorithm has to be completed in finite number of steps.

- Tommi

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I wish the algorithms were made public so I could disagree

with 'em. I've only disagreed about twice today smile.gif

But I really suspect there were none. Not that there'd be anything

wrong with that.

------------------

Now, would this brilliant plan involve us climbing out of

our trenches and walking slowly towards the enemy sir?

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