Jeff Heidman Posted August 4, 2000 Share Posted August 4, 2000 Does anyone know anything about the algorithms BTS used to generate unit (specifically vehicle) costs? Jeff Heidman Link to comment Share on other sites More sharing options...
Fionn Posted August 4, 2000 Share Posted August 4, 2000 Yes, in short it is related to battlefield utility and takes no account of rarity. And that's all I'll say about it. Link to comment Share on other sites More sharing options...
Dittohead Posted August 4, 2000 Share Posted August 4, 2000 I don't think any algorithms were used, mostly beer and picking numbers out of a hat. Link to comment Share on other sites More sharing options...
Fionn Posted August 4, 2000 Share Posted August 4, 2000 Ah, the Lusername school of tester assesment. Link to comment Share on other sites More sharing options...
Jeff Heidman Posted August 4, 2000 Author Share Posted August 4, 2000 Well, Fionn, thanks, but that was not exactly helpful. Why is this a secret? Jeff Heidman Link to comment Share on other sites More sharing options...
guachi Posted August 5, 2000 Share Posted August 5, 2000 I have a complete unit point cost chart updated for v1.03 if anybody wants to look at it as well as a unit availability chart (by month). If you look at the numbers long enough, you should be able to come up with a good idea of the weighting of various factors for point costs. Jason Link to comment Share on other sites More sharing options...
Fionn Posted August 5, 2000 Share Posted August 5, 2000 Ah, and don't forget the guy who said we were all on drugs . Dittohead . You forgot the effects of LSD and dope on the numbers choosing Jason, I'd be interested in that.. Can you send them to me? Link to comment Share on other sites More sharing options...
Priest Posted August 5, 2000 Share Posted August 5, 2000 Fionn Is there no end to the questioning? Hey Guachi I would like a copy of that also. Thanks Calstann@hotmail.com (like it's not in my profile) ------------------ Sir are you sure you want to go to red alert...it would mean changing the bulb -Priest Link to comment Share on other sites More sharing options...
Dick Reece Posted August 5, 2000 Share Posted August 5, 2000 <BLOCKQUOTE>quote:</font><HR>Originally posted by guachi: I have a complete unit point cost chart updated for v1.03 if anybody wants to look at it as well as a unit availability chart (by month). If you look at the numbers long enough, you should be able to come up with a good idea of the weighting of various factors for point costs. Jason<HR></BLOCKQUOTE> I'd like a copy too Jason, at warmeister@inetone.net and thanks! Dick Link to comment Share on other sites More sharing options...
MERC Posted August 5, 2000 Share Posted August 5, 2000 Could somebody post it to their web sight for download - or e-mail it to me. Link to comment Share on other sites More sharing options...
JOCHEN PEIPER Posted August 5, 2000 Share Posted August 5, 2000 OBVIOUSLY! the more powerful a unit E.g. how much carnage it will reap will cost you more... A Tiger has a better main gun than a Sherman so of course the Tiger is gonna cost ya more... Ya want Air support, ya gotta pay... ------------------ Quote. If you see a white plane it's American, if you see a black plane it's the RAF. If you see no planes at all it's the Luftwaffe." ---German soldier on the Western Front, 1944. Link to comment Share on other sites More sharing options...
Dittohead Posted August 5, 2000 Share Posted August 5, 2000 Well since everybody likes to throw around these big mathmatical terms I took the liberty to look up algorithm. Definition as follows: 1. set of rules for solving a problem in a finite number of steps, as for finding the greatest common denominator. 2. Something the current Vice President wish he had. 3. see also algorism So I believe the current question would be, what formula they used to determine point values? Class dismissed. No algorerithms were used during this post. Hey Fionn I thought you said you didn't inhale. Tony Link to comment Share on other sites More sharing options...
Jeff Heidman Posted August 5, 2000 Author Share Posted August 5, 2000 Tony, you obviously are not aware that us computer science guys see EVERYTHING as an algorithm. Anyway, it is entirely possible that the process used is an algorithm rather than a formual anyway. Something along the lines of 1. Carefully analyze such factors as protection, mobility, firepower, vulnerability, etc., etc. 2. Drink beer. 3. repeat step 2 until you forget about Step 1. 4. Make up a number. See, an algorithm! Seriously though, what is a formula but an algorithm for solving a problem anyway? Jeff Heidman Link to comment Share on other sites More sharing options...
Fionn Posted August 5, 2000 Share Posted August 5, 2000 Tony, Not inhaling doesn't preclude shooting up ( not that I ever have... Yuck, veins are too precious to be clogged by damn drugs.) Jochen, WOW. Do you really think so? I don't think that had occured to anyone beforehand. Better units cost more you say? Hmm, makes sense I suppose. Link to comment Share on other sites More sharing options...
guachi Posted August 6, 2000 Share Posted August 6, 2000 I sent my charts off to Moon a week ago. He said he would put them up when he did another update. It's a good thing he didn't because v1.03 came out and I had to redo most of it. Vehicle prices went WAY up for vet+ and prices also increased for onboard guns (howitzers, mortars, AT guns, etc.) and for small man portable weaponse (light mortars, bazookas, etc.) ANYONE who has a website can post these as long as I get attribution. Since Matt is gone, maybe I'll send them over to the other Jason at CMHQ.tzo/canada. Jason Link to comment Share on other sites More sharing options...
tss Posted August 6, 2000 Share Posted August 6, 2000 Jeff Heidman wrote: 1. Carefully analyze such factors as protection, mobility, firepower, vulnerability, etc., etc. 2. Drink beer. 3. repeat step 2 until you forget about Step 1. 4. Make up a number. See, an algorithm! Sorry, but that's not an algorithm, it's heuristics. Your loop test in step 3 is not recursive (as in primitive- and mu-recursions) so it is possible that it doesn't terminate. As Dittohead wrote, an algorithm has to be completed in finite number of steps. - Tommi Link to comment Share on other sites More sharing options...
:USERNAME: Posted August 6, 2000 Share Posted August 6, 2000 They used hypnogogic fionnformation and blindfolds and dartboards. Link to comment Share on other sites More sharing options...
Jarmo Posted August 6, 2000 Share Posted August 6, 2000 I wish the algorithms were made public so I could disagree with 'em. I've only disagreed about twice today But I really suspect there were none. Not that there'd be anything wrong with that. ------------------ Now, would this brilliant plan involve us climbing out of our trenches and walking slowly towards the enemy sir? Link to comment Share on other sites More sharing options...
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