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MERC

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  • Location
    Wichita, KS, USA
  • Interests
    Wargaming
  • Occupation
    Aerospace Engineer (Combat Engineer in Previous Life)

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  1. I had a roomate in college who worked for UPS in the summer. If you listened to his stories you would no longer have have problems imagining. According to him it was like a game to see who could break the most things.
  2. Could be an abstraction in the game. It not entirely clear what is being abstracted and not abstracted at this point.
  3. Only when all my units have been killed.
  4. Maybe BFC should open a glue factory with all the "dead horses" that have been beaten around here.
  5. what is needed is for some to quit beating "dead horses".... The mouse interface works for me. I picked it up after playing 2 games. The AI kick (and scenario designer) kicks my butt sometimes (well, most of the time). CM1 AI regardless of what some think to remember wasn't that great. Anybody remember the "targeting bug", where the TAC AI would get confused when faced with multiple targets (especially ones who were moving in and out of LOS? The game runs fine on my (low power) machine. For those it doesn't (especially the high power machines) - thats the price you pay for being bill gates buddy. I was a CM1 Wego player. I started out as Wego and tried RT, I am now a RT player in CMSF. It makes more sense and for me is more economical for the free time I have (plus its more realistic). Also there is a pause to keep it from being a clickfest. My only concern will PBEM games - but I don't think the filesize will really be a issue since we do live in the time of "Broadband". If you are still dialup - sucks to be youi. Of course there are bugs. That frankly what people should be focusing on - what are bugs and what are design decisions. What can be fixed, what in the design can be changed to make it better. BF seems to be trying to do it. If you have don't like how main core of the game was designed (your not going to get that changed) and your not going to play - fine. But please don't waste everybody time having to weed through the incessant whining.the find the gold nuggets out there. I seen some touting ARMA - that game lasted 30 minutes on my HD. It was crap. Meanwhile I play CMSF about 1-1.5 hours each night since it was released (bugs and all). Yeah the pathfinding bug, bugs me at time, but I know they will get it fixed. Why you might ask, because it's fun.
  6. Does anybody have a towel. I need to clean off the pop that I just shot through my nose on to my keyboard.
  7. Maybe your experiencing "scenario design" issues instead of AI? I can't speak to QB (I have always used those in CM1 as PBEM games). I have been playing only scenarios and campaign game. My experience is not so harsh on the AI. I have found the AI will take advantage of my mistakes frequently. It has launched counter-attack(assuming at the planning of the scenario designer) and caught my strykers in the open and trashed them. Now the AI pathing can be annoying at times, but I thought maybe the CMSF designer were just trying to replicate real-life.
  8. You forgot Dell, as your call gets directed to India to someone who hardly speaks English.
  9. 1. Patience, if you rush you die. 2. Lead with your "least" vulnerable 3. Mass your forces 4. Mass your fires 5. Use your artillery (must plan ahead). 6. Patience.
  10. Since the hot keys are programmable is this really a issue?
  11. I will echo those comments. I have a low end system and it runs great (albeit with medium settings).
  12. Pentium 4 CPU, 2.4 GHz 512 MB RAM NVIDIA GeForce 6600 256 MB WinXP SP2 Ran with default setup of game. No problems to this point. Picked a small scenario to play.
  13. Another quote from the review. I think there we are seeing expectations of two generations collide. In the golden day of wargaming - the (huge) manual was the tutorial. You would have to read it to front and back then play a little and then read it again. The new "console" gamer generation is now use to jumping into training games and have the game walk them through "training".
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