Phoenix Posted July 17, 2000 Share Posted July 17, 2000 Anyone else noticed this? In some quick battels I bought a few of the truck mounted flak guns (German) in hopes of using them against half tracks etc. OFTEN times, during battle, the truck sits there and turns in place....constantly. The gun aquires a target, then continues to spin. I watched more than once, a unit do this for an entire turn. I have given up on using them now since they rarely do anything of use. If it just me? Link to comment Share on other sites More sharing options...
TZEENCH Posted July 17, 2000 Share Posted July 17, 2000 Yep same thing, They seem like they dont have a turret mount. It stops and turns bass akwards while things are shooting. Link to comment Share on other sites More sharing options...
demoss Posted July 17, 2000 Share Posted July 17, 2000 <BLOCKQUOTE>quote:</font><HR>Originally posted by Phoenix: Anyone else noticed this? In some quick battels I bought a few of the truck mounted flak guns (German) in hopes of using them against half tracks etc. OFTEN times, during battle, the truck sits there and turns in place....constantly. The gun aquires a target, then continues to spin. I watched more than once, a unit do this for an entire turn. I have given up on using them now since they rarely do anything of use. If it just me? <HR></BLOCKQUOTE> No, I've noticed this with the SdKfz 7/1. It would fire the quad 20, but usually only if I explicitly selected a target. I suspect part of the problem MAY be that this puppy has no armor, so even the slightest threat makes it want to turn tail and run... perhaps this isn't a problem with better troop quality (I don't recall the quality of the 7/1 crew I had). ------------------ -Doug Link to comment Share on other sites More sharing options...
Cueball Posted July 17, 2000 Share Posted July 17, 2000 This has been corrected in the upcoming 1.03. For those individuals that have 1.02 from the new CD, it may be corrected there as well Link to comment Share on other sites More sharing options...
IntelWeenie Posted July 17, 2000 Share Posted July 17, 2000 Part of the "backwards" problem with the SdKfz 7/1 can be explained by the fact that the turret was SUPPOSED to fire to the rear It's designed for AA, after all, where facing doesn't matter as much. Look forward to the patch for the "spinning". ------------------ "Belly to belly and everything's better" - Russian proverb Link to comment Share on other sites More sharing options...
Kingfish Posted July 17, 2000 Share Posted July 17, 2000 I had the same problem in a current PBEM game. I fixed it by reversing the 'track in between two houses with its ass pointing towards the enemy, but far enough to allow the gun to cover a reasonable arc. ------------------ The dead know only one thing - it is better to be alive Link to comment Share on other sites More sharing options...
Phoenix Posted July 17, 2000 Author Share Posted July 17, 2000 <BLOCKQUOTE>quote:</font><HR>Originally posted by Cueball: This has been corrected in the upcoming 1.03. For those individuals that have 1.02 from the new CD, it may be corrected there as well<HR></BLOCKQUOTE> Thanks for the info Cue. Where did you see that this would be fixed? Is there a list of upcoming fixes out there? Link to comment Share on other sites More sharing options...
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