TZEENCH
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Everything posted by TZEENCH
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Hey BSW..is Tiger on the payroll yet?
TZEENCH replied to Turret Ring's topic in Combat Mission Archive #2 (2000)
You going to be sword and board (shield) or going other? Ive been doing light fighting at wars for the last few years- Manning seige equipment is way COOL . Umm hints- eek Helms with good vision/prefial vision, Lots of padding in the un armoured sections (we archers get good )and plan to sweat alot,drink lots of fluids,make shure you can get a straw or something to drink out of in your helmet, (my damm chainmail coif gets in the way Grr). Plate really looks cool, but unless your a really cool blacksmith -Or know one getting it to fit right is a pain. Eek that reminds me practice is tommrow -
Hey BSW..is Tiger on the payroll yet?
TZEENCH replied to Turret Ring's topic in Combat Mission Archive #2 (2000)
Your going for SCA, you going light or hvy tiger. Mabe ill se ya. Grog Beergut Long shot mercenary company Principality of the west -
I have to say the cm engine can be a great start for a WH 40K, it gets the whole idea of the game better than the crap ssi has fed to us in the past useing the xcom engine. (ohh 3d, 2 boxes up and to the right) true gamers look for play not eye candy.
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TCP/IP Headcount please read
TZEENCH replied to SS_PanzerLeader's topic in Combat Mission Archive #2 (2000)
Still waiting for the TCP/IP Patch -
Real War Video ****Not for the sqeamish*****
TZEENCH replied to Valentaur's topic in Combat Mission Archive #2 (2000)
Well heres a small thing to think about- Please dont get me wrong K this is type of warfare isnt really fair or nice- Rules go right thou the window. That "POOR" soul proably would have lived if he didnt fall down every 5 feet- He was a liablity and would have slowed down the group. They didnt excute the troops taken in the city- or the other guy at the truck scene. If i was dodgeing a huge russian search party after an attack- Id shoot the guy my self if it ment my team got away. Its sobering that things like this happen but it wasnt cold blood murder. -
BTS serious question regarding SPW250/9.
TZEENCH replied to pritzl's topic in Combat Mission Archive #2 (2000)
In a couple pbem games ive played they have done nothing but die, they were vets with the 1.01 patch- Havent seen if they have changed with 1.03 yet. Still it would be noce to look into. -
Rank the fixes for the 1.04 patch :)
TZEENCH replied to Claymore's topic in Combat Mission Archive #2 (2000)
1) Tcp/Ip (or were they just teasing) 2) Weapon accuracy a) .50 Cal accuracy and/or dammage with vrs light armour. Mortar accuracy. 3) Ai improvements (tac ai/stragic ai) a) Ai using HTs for transport & stuff Fog Of war 4) Forward Op Vechiles / Command Vechiles -
In all the Qb i have played i have not seen any rivers with or without bridges. Ive hade to edit them a but some in. Any reason or is this just not cool enought for the ramndom map?
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O Comeon- you really dont need to lie like this Mad Mouse - JUST STOP PLAYING FOR A COUPLE HOURS!!
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TCP/IP Headcount please read
TZEENCH replied to SS_PanzerLeader's topic in Combat Mission Archive #2 (2000)
Yep- Looking forward to many a LAN party with cm -
the AI moved my tank of the map, and I lost it. Bug?
TZEENCH replied to Epée's topic in Combat Mission Archive #2 (2000)
I rember shooting a jeep off the map before- going full speed, had a command unit on it, smack it with a 75mm and it rolled off the map with the command still on it. my enemy at the time was quite shocked... -
Hell trying to do a Stactic defence is really hard. The computer even on 0m no mans land still pushes you back 240m after you stomp his closest unit 400m away. i even tryed a night assualt to push the line back- HA what a joke that was. I still lost ground. I guess i have to stick to Destroy maps till this is fixed.
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Yep same thing, They seem like they dont have a turret mount. It stops and turns bass akwards while things are shooting.
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Jabo Questions and Observations
TZEENCH replied to Lanzfeld's topic in Combat Mission Archive #2 (2000)
Has anyone tested the skf AA HTs?- Do they have to turn the ht to the back before shooting? - Ive done a few tests Its cool but anoying that they turn bass akwards before shooting (who cares whats in the cab- Sheesh) Besides arnt these a turret on a gen carrier?. -
I rember a forum question put out that stated when the game was released, a patch would be availble soon after with the tcp/ip support. http://www.battlefront.com/discuss/Forum1/HTML/001927.html [This message has been edited by TZEENCH (edited 07-10-2000).]
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What is the point of the Kubelwagon?
TZEENCH replied to CrapGame's topic in Combat Mission Archive #2 (2000)
75mm Inf guns as well, You might as well say the same for the jeep too -
Things are getting serious...
TZEENCH replied to Berlichtingen's topic in Combat Mission Archive #2 (2000)
DAMM- And the smack talk and slander was let loose with great fury. And to whom have kicked my pathetic ass Dano6: Youre french spys have stolden my secret plans, way points and staging areas have been pretargeted. only one thing to say - "If it wasnt for you pesky kids" Pig: Youve watched way to much ZULU. and the horn trick wont work. And looks like those french spys were in this game as well. DwJoker: May the IRS audit you! how many tanks did you buy for 500pts. Geary: You need more tanks, and need to quit smoking- Before the super hellcat gets mad Edited for more smack! [This message has been edited by TZEENCH (edited 07-06-2000).] -
Unit Cost Errors or Anomalies??
TZEENCH replied to dano6's topic in Combat Mission Archive #2 (2000)
Dano6 - At least you can get more that one medium tank- 200Pts for a tiger is alittle much if you nole have 300 for armour. Besides the M5 can outflank those poor german tanks before a shot can be fired. See you on the battle field -
That would be a Great plus- Mabe puting it within the max view distance for that map (hvy fog esc)
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Id like to see more german support weapons. Skf 7/? the one with the 88mm AA 37mm at gun M16 Quad 50cal Ammo Carriers for all nations Recovery Vechiles for all nations Mabe some new whays of choosing units- A section like Make unit favrote ( 1 Grenader squad / 4 skfs 2 Lmg esc)
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Has anyone had this problem? I ran a few tests on this- the german skf 7/2 20mm or 37mm support AA. The units have to turn around to fire? Arnt these on turret mounts. I can see mabe not a strait los though the cab of the truck, but how come the sides dont either (they fold down). Is this mabe a bug or design flaw.
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How bout a tankard of home brewed MEAD! nothing to get ya sloshed sooner..... ... .. were that unit go ... .
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Looking for a couple of PBEM CMHQ ladder
TZEENCH replied to Capitalist Pig's topic in Combat Mission Archive #2 (2000)
would like to play too Tzeench@pacbell.net -
practice voodoo and killer apps
TZEENCH replied to RokSS's topic in Combat Mission Archive #2 (2000)
Right and you have "Never played with any voodoo card before" What right wing fraction did you come from, My voodoo 2 still rocks and its 3 years old. just becouse there is newer cards dosnt mean they shouldnt right code of it. and by the way the gforce 256 has had more problems with other games that i can count! not to mention 15 million difrent drivers. My .02