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Cueball

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Everything posted by Cueball

  1. Ironically, one of the first things I did after installing it wasn't playing it, it was looking at the encyclopedia. I was fascinated with the individual details of the units. One of the odd things I noticed was that the penetration figures appear to be off. I noticed for example, that the long barreled PZ IV (F-H) has less penetration than the M4 Sherman's short 75. I know it's picky and probably silly, but they appeared to be off in others as well, at least compared to figures I've read and seen in your Combat Mission series. Are the figures in the Encyclopedia representative of actual game play?
  2. The Panther’s gun not only penetrated more armor, but IIRC had lower dispersion of shot, making it a better firing platform. The Tiger’s gun fired a heavier shell, making it more effective against soft targets, and likely a greater chance of knocking out a vehicle if the shell penetrated. The Panther’s 80mm sloped glacis also protected it better than the Tiger’s 100mm.
  3. I just bought the game, and have found it frighteningly addictive. However, one of the things I noticed it that by the time my pilots earned enough XP to take a 109e, I was facing non historical match-ups in 1 vs. 1 dogfights, like the P40n. My last battle was a 109F vs P47’s … something that rarely occurred. I understand what the computer is doing. It’s matching up point value vs point value, but it’s putting the points into the planes instead of the pilots to make the fight even. I have discovered that by flying escort missions, it spreads the XP out to the opposition and that fixes the problem. The last battle, my 109e’s were escorting Stuka’s and facing 4 Hurricane I’s. Felt just like the Battle of Britain. However, I would like to do a quick 1 vs. 1 dogfight, and get something more historical. There just doesn’t seem to be a way to do it. An interesting option might be 1 vs. 2. That would spread the XP out, allow historical match-ups, and one could feel like the beleaguered Germans during much of the air war. I’m going to try campaign’s next, as that may be more my cup of tea. However, I wanted to point out a possible issue (match-ups) and a new option (1 vs. 2) and see what people thought.
  4. I bought the game for use on my laptop, but unfortunately it doesn't support wide screen resolutions. I -can- change the resolution on the laptop to coincide with what's supported in the game, but that results in distortion. Any thoughts or help?
  5. What might be interesting for CMX2 would be a "reliability to battlefield" percentage beside each vehicle. You buy a company of Tigers, and you might only get two of them. You buy a company of Shermans on the other hand, and 97% of the time all of them would be there. Then the Sherman's true asset, reliability, would shine.
  6. Well, in a recent QB with a good friend of mine, I certainly wished he had decided to avoid buying CAS. We were playing CMBB, and he bought one...just one, veteran IL2-3M. That single aircraft destroyed 5 of my tanks using a combination bombs, rockets, and strafing runs. The irony was my opponent never knew what was happening, as all my tanks were out of LOS at the time. CAS can truly be a nuisance to your own side when you buy it, but sometimes it can be frightfully effective.
  7. Bah! Who needs a Tiger II when you've got a Ferdinand.
  8. Does anyone know why the lend lease M4A2 has greater armor penetration with it's 75mm gun than it's American counterpart? Was this new information brought to light since CMBO or was it Russian ammunition?
  9. I've played this game for quite a while now, and have noticed several different effects of a crew being "shocked" -- Stug III penetrated by a bazooka round,and the Stug just sat there for the remainder of the turn. Halfway through next turn, it continues it's plotted move. M10 was shocked, and sat there for remainder of game. Tiger crew shocked by commander hit. (I am guessing a sniper) Paused briefly and continued movement.
  10. A while back, someone produced a unit database in Excel. Does anyone know where I can find it?
  11. B&W G3/350 rev A. oc'd to 400. 512MB RAM, Sonnet Tempo IDE controller w/2x60GB drives. MacOS 9.1 32MB PCI Radeon makes a BIG difference. For those of you still with the ATI Rage 128...Make the switch. CM flies on the Radeon
  12. Well, I was hoping for a serious answer. FM radios are less prone to LOS problems.
  13. Correct me if I'm wrong, but didn't German AFV's use FM radios and the Allies use AM on their vehicles? This could make considerable difference on LOS issues for command control with tank platoons. Anyone know whether this is true or not?
  14. I've had a Hummel taken out by a .50 from the front. It has just enough power to penetrate the superstructure. I was most annoyed.
  15. I have a B&W G3/350, and a few days ago replaced the Rage 128 with a PCI Radeon. I'm extremely pleased with it. The new 1.1.1 drivers work well. One of the side benefits was the improved clarity of the text. However, I do agree with a previous post. If you have a Beige G3, a Radeon may be overkill. BTW - CM uses RAVE for it's 3D rendering on the Mac
  16. Can't seem to find it. I believe it's called "Tanks in the Street". Can someone please email it to me? For some reason I am unable to get into CMHQ even though it's back up.
  17. You can save yourself a turn by issuing the disembark orders while the halftrack is moving. The unit won't disembark until the halftrack is stopped, but he will do so at the end of the turn and proceed to where you directed him. Immediately next turn, you can give him targeting orders.
  18. Ooops! Forgot to answer your other question. Just save the game and send him the file. Use command-s to save it, and the file will be in the saved games folder in your CM folder
  19. There's a shareware utility called MacZipit. Go to www.maczipit.com.
  20. I've noticed the same thing. I like playing 1250 point combined arms quick battles, and I'm lucky if I get one tank. [This message has been edited by Cueball (edited 12-04-2000).]
  21. Rarity is not factored into BPV. That's not coming until CM2. Right now, it's a calculated value based on unit effectiveness.
  22. I found the problem!!! (and do I feel silly....) Previously, I was getting the message, "ERROR: Cannot open connection on TCP/IP network" When I copied the OpenPlay Modules into the CM folder, I did just that....without the folder. The modules were in the CM folder per instructions but they were not in the "OpenPlay Modules" folder. They must be in that folder in order for OpenPlay to find them. OpenPlay did not find the TCP/IP module, hence the error.
  23. Yes, I'm well aware. Since I never get to the host screen, I was surmising CM was unable to recognize that I had TCP/IP installed. Do you know if it's doing a port check before getting to the host screen? I have no firewall software installed nor a router to pass through other than my ISP's. Just the computer and the cable modem. I've considered installing OS 8.6 from scratch on another partition and booting from that for testing. I was hoping someone in the user community or BTS has an answer before I went to all that trouble.
  24. Bump... If anyone has this running with MacOS 8.6 I'd be grateful if they could mail me a list of their extensions. [This message has been edited by Cueball (edited 11-30-2000).]
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