George MC Posted June 7 Share Posted June 7 (edited) This video series is designed for those who are completely new to creating scenario AI Plans for the Battlefront Combat Mission game series. As a reminder, in this series, I’m creating an AI Plan in Red Thunder for a German attack using half-tracks, mounted infantry, and attached tanks. While I’m using Combat Mission Red Thunder, the tools and approaches for creating AI Plans are the same across all games in the Combat Mission series, as they share the same game engine. In Parts 1 and 2, I covered AI Plan fundamentals and the AI Plan setup phase. If you haven’t seen these parts and are new to creating AI Plans in Combat Mission, I recommend watching them before continuing with this section. If you’re already familiar with the basic AI Plan fundamentals, how to allocate units to AI Groups, and the setup phase, feel free to dive straight into Part 3. In Part 3, I’ll demonstrate how to plot a series of orders for our AI Groups. Hope its of use! Edited July 25 by George MC 16 Quote Link to comment Share on other sites More sharing options...
Vergeltungswaffe Posted June 7 Share Posted June 7 1 Quote Link to comment Share on other sites More sharing options...
PEB14 Posted June 8 Share Posted June 8 I already commented on YouTube the quality of the tutorial! I hope you'll point out some details regarding initial placement as well: devil's in the detail! In particular, how getting precise position for defending unités, painting set-up areas or not, how wide, the issue of definding units facing properly behind walls and hedges, etc. I noticed that you finally decided to let us hear your voice… and it's much better this way! I think to remember from one of your previous post on the forum that you were reluctant to do so because of your (Scottish?) accent?? If so, as a non-native english speaker, I can assure that there is NO such issue! Thanks again! 2 Quote Link to comment Share on other sites More sharing options...
George MC Posted June 8 Author Share Posted June 8 7 hours ago, PEB14 said: I already commented on YouTube the quality of the tutorial! I hope you'll point out some details regarding initial placement as well: devil's in the detail! In particular, how getting precise position for defending unités, painting set-up areas or not, how wide, the issue of definding units facing properly behind walls and hedges, etc. I noticed that you finally decided to let us hear your voice… and it's much better this way! I think to remember from one of your previous post on the forum that you were reluctant to do so because of your (Scottish?) accent?? If so, as a non-native english speaker, I can assure that there is NO such issue! Thanks again! Ye appreciate the feedback thx Aye there’s a lot in AI plans! The next video will be real basic stuff using orders and times. But aye plan would be to do deeper dives and look at some of the more nuanced stuff. I’m aiming for short chunk vids - 15 minutes tops is the aim. Ah the accent was toned down. My best Morningside Scots but good it’s understandable. I think I need to change my headset and MIC as the quality was not as good as what I’d have expected. It’s a decent set so maybe need to play about with settings. 1 Quote Link to comment Share on other sites More sharing options...
OldSarge Posted June 8 Share Posted June 8 Well done, George! This is one aspect of CM scenario creation where I'm fuzzy about, so I'm looking forward to your series. BTW, your Scots is clear and perfectly understandable! 1 Quote Link to comment Share on other sites More sharing options...
George MC Posted June 9 Author Share Posted June 9 Tapadh leat a charaid:) Goid to know I’m understandable. I mind trying to access a weather forecast in Talkeetna and the woman looking at me dumbly before asking ma pals if I was speaking English. She then proceeded to shout at me slowly re what time to come back at! Hopefully the series will clear up some of the haziness around this subject. I’m looking to keep initial parts pretty simple and avoid the nuance and depth for now. Tioraidh! 1 Quote Link to comment Share on other sites More sharing options...
PEB14 Posted June 9 Share Posted June 9 1 hour ago, George MC said: Goid to know I’m understandable. I mind trying to access a weather forecast in Talkeetna and the woman looking at me dumbly before asking ma pals if I was speaking English. She then proceeded to shout at me slowly re what time to come back at! Excellent! By the way I'm wondering what the Alaska accent might look like… 0 Quote Link to comment Share on other sites More sharing options...
George MC Posted June 9 Author Share Posted June 9 56 minutes ago, PEB14 said: Excellent! By the way I'm wondering what the Alaska accent might look like… It was a wee bit broader. Though even when switched to the posh version she still didnae get it. TBH that was the only time on a what has been a lot of trips to US and Canada anyone had an issue with my accent 1 Quote Link to comment Share on other sites More sharing options...
George MC Posted July 4 Author Share Posted July 4 (edited) How to create a Combat Mission scenario AI Plan Part 2 – Creating a basic AI Plan: the Set-Up Introduction This video series is aimed at those totally and utterly new to creating scenario AI Plans for the Battlefront Combat Mission game series. In Part 2 I’ll describe, and show you how, allocate units to AI Groups, select an AI Plan, and deploy units in the AI Plan set-up, and how to create variable set-ups with units in something approaching a tactical formation. AI Plan Core concepts Allocating units to AI groups Which AI Plan? The Set-Up Using Map Zones to Create Tactical Formations - vehicles Checking a Variable Set-up in an AI Plan Using Map Zones to Create Tactical Formations - infantry Using Map Zones to Create Tactical Formations – key considerations Using Facing Zones Edited July 4 by George MC 5 Quote Link to comment Share on other sites More sharing options...
George MC Posted July 4 Author Share Posted July 4 Yeah Part 2 was more complex than I originally realised hence why Part 2 only covers the set-up phase of the AI plan creation! Its not till you start explaining this stuff your realise how nuanced it is! I'll be starting work on part 3 which will see me covering how to create orders for AI Groups. I'm thinking short bites covering specific aspects are the way to go as the process is time consuming but can be complex given the variety of options doing soemthing you can have. 3 Quote Link to comment Share on other sites More sharing options...
George MC Posted July 25 Author Share Posted July 25 3 Quote Link to comment Share on other sites More sharing options...
Vacillator Posted July 25 Share Posted July 25 This is great stuff @George MC. I'll be giving it a go with help from these videos. Oh, and nae sub-titles required . 1 Quote Link to comment Share on other sites More sharing options...
George MC Posted July 25 Author Share Posted July 25 3 minutes ago, Vacillator said: This is great stuff @George MC. I'll be giving it a go with help from these videos. Oh, and nae sub-titles required . He! Brill Aye that's ma best Ms Jean Brodie voice! 0 Quote Link to comment Share on other sites More sharing options...
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