WimO Posted August 6, 2023 Share Posted August 6, 2023 If anyone can help ... There are two ways that scenarios end. The first is when time runs out even if the opponent's troops have been wiped out five minutes earlier. The second is the sudden collapse of the enemy force even if there are still good condition enemy troops on the map. As a scenario creator, I want to know how to make the second ending happen. What parameters or unit characteristics do I need to set to make a scenario end when one side has had enough before time runs out? For example, I am working on a scenario where the Germans are attacking the British 7th Parachute Battalion in Bénouville on D-Day. But the Germans are not too enthusiastic in the first attempt so I want the scenario to end before the Germans are wiped out to simulate the fact that they have pulled back. What paraameters/conditions/characteristics do I need to set? I have never been able to figure this out. Thanks in advance for any help. 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted August 6, 2023 Share Posted August 6, 2023 1. Make sure the axis side has no remaining non-arrived reinforcements. 2. My 2 cent idea. Since this is the typical airborne arrived in the enemy's midst...set the axis escape direction to be towards the main area of allies. This might compound their sense of desperation and get Jerry to throw in the towel. 1 Quote Link to comment Share on other sites More sharing options...
Commanderski Posted August 6, 2023 Share Posted August 6, 2023 You can have them withdraw to an exit point at a set time. 1 Quote Link to comment Share on other sites More sharing options...
WimO Posted August 6, 2023 Author Share Posted August 6, 2023 I am playing the CMBN campaign "Road to Nijmegen" cooperatively with a buddy. In some of the scenarios we seem to be losing but then suddenly, the game ends and we have a Total Victory. There are still Germans on the map and some of them are still in good order. But they have given up the fight. How does this happen? This is what I want to be able to set up without programming an AI withdrawal. 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted August 6, 2023 Share Posted August 6, 2023 1. unpack the campaign and do an analysis 2. if that still leaves you guessing contact scenario author. ---> CardboardLion I think 0 Quote Link to comment Share on other sites More sharing options...
WimO Posted August 7, 2023 Author Share Posted August 7, 2023 1 hour ago, kohlenklau said: 1. unpack the campaign and do an analysis Did unpack and look at the params for both sides as well as unit quality values and truth be told, I don't know if they had an effect. Will need to study a bit more. 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted August 7, 2023 Share Posted August 7, 2023 Maybe play it as a standalone scenario in scenario author mode. Observe that way too. 0 Quote Link to comment Share on other sites More sharing options...
CarlXII Posted August 7, 2023 Share Posted August 7, 2023 I'm guessing that RANDOM plays a part here...Some particular soft factor or other settings might influence the likelyhood of surrender (i don't know what thoose are...) but i doubt that the surrendering enemies will play out in the same way every time you play a scenario... 0 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted August 10, 2023 Share Posted August 10, 2023 Unless - as was discovered in another thread - troop quality is set to fanatical, the AI will auto-surrender when about 65% of casualties are suffered which is possibly the set of circumstances that you discovered in the Road to Nijmegen Campaign. To achieve your desired effect you may need to add reinforcements that never arrive or orchestrate the AI plan to ensure that the Germans hit that 65% figure. 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.