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What does experience do for artillery in CMBS?


Larsen

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I know that in WWII titles the experience of the artillery and FO speed up the time of the barrage arrival. So far I don't really see the same effect in CMBS. So, my question is what does the experience for FO and experience for the artillery do in CMBS? 

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6 hours ago, Larsen said:

I know that in WWII titles the experience of the artillery and FO speed up the time of the barrage arrival. So far I don't really see the same effect in CMBS. So, my question is what does the experience for FO and experience for the artillery do in CMBS? 

Same as the other games: faster call-in times, tighter groupings.

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Actually, the call-in times don't change with experience. There is one instance for an off map artillery were going veteran on both FO and arty shaves off a minutes but that's it.

I did not experiment with the grouping. Did you test it or is it just a guess?

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3 hours ago, Larsen said:

Actually, the call-in times don't change with experience. There is one instance for an off map artillery were going veteran on both FO and arty shaves off a minutes but that's it.

So you agree that artillery call-in times do get faster with experience. It's possible to get down to a < 1 minute call-in time at the extreme end of the scale.

3 hours ago, Larsen said:

I did not experiment with the grouping. Did you test it or is it just a guess?

What I've seen and been told, no hard data to back that up.

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From my testing I don't see any significant time decrease in call times. i only looked at Russians to be honest.

For on board mortars The call times are always 4 minutes. It does not matter what the experience of the mortars or the FO is. For off-board artillery if you go to vet artillery for FO of vet and better you can shave one minute - from 7 minutes to 6. And that's about that. I never actually waited for the strike to arrive so I don't know - maybe you can save another minute on spotting rounds - that I don't know. 

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On 3/25/2022 at 10:10 PM, Larsen said:

I know that in WWII titles the experience of the artillery and FO speed up the time of the barrage arrival. So far I don't really see the same effect in CMBS. So, my question is what does the experience for FO and experience for the artillery do in CMBS? 

You might find the below interesting.  It was copied from the below linked topic which contains more information on the subject.

 

 

In CM Battle for Normandy v3.11 Engine 3 I had the following teams request fire support from the same 105mm howitzer battery both in and out of the command track.  All teams had the same soft factors, Experience: veteran / Motivation: normal / Leadership 0 / Fitness: fit.  The following are the results.

                                   Back Pack Radio                     SPW 251/3

German Bn. HQ           14 minutes                             14 minutes

German Co. HQ           14 minutes                             14 minutes

German Plt. HQ           14 minutes                             14 minutes

German FO                    9 minutes                               9 minutes

_________________________________________________________________________________________________________________________________________________

In CM Black Sea v1.00 Engine 3 I had the following teams request fire support from the same 105mm howitzer battery both in and out of the command track.  All teams had the same soft factors, Experience: veteran / Motivation: normal / Leadership 0 / Fitness: fit.  The following are the results.

                                    Radio /PDA                     Stryker Cmd. Veh.

US BN. HQ                 10 minutes                             9 minutes

US Co. HQ                  10 minutes                             9 minutes

US Plt. HQ                  10 minutes                             9 minutes

US FO                           6 minutes                             5 minutes

It would appear there is no advantage to using command vehicles in CMBN.  However there is a small advantage to using them in CMBS.  Different level HQ units in both games appear to have the same call times however Forward Observers are quicker.  Not the way I thought it worked but unless I am missing something that appears to be the way it is. 

 

________________________________________________________________________________________________________________________________________________

Following up:  In CM Battle for Normandy v3.11 Engine 3 I had US Platoon HQ teams request fire support from the same 105mm howitzer battery.  All teams had the same soft factors with the exception of experience.  Motivation: normal / Leadership 0 / Fitness: fit.  The following are the results.

Elite          13 minutes

Crack        13 minutes

Veteran     13 minutes

Regular     13 minutes

Green        15 minutes

Conscript  18 minutes

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Thank you. I saw that thread. It mostly relates to CMBN and it mostly concerns the artillery calling from the vehickes vs on foot.

I am mostly interested in CMBS. I did not test any artillery calling from vehicles. I did a quick check for Russians and i almost did not see any difference between regular and elite FO. One time when i eas able to shave off a minutes was for a veteran FO and veteran off map arrillery. I think the call times went down from 7 to 6 minutes. But then i did not see any difference between veteran and elite FO.

Someone suggested that the experience of FO and arrillery affects the accuracy. I am not sure if anyone conducted any tests though.

I wish BFC would explain explicitly how arrillery and FO experience works.  

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