Larsen Posted March 26, 2022 Share Posted March 26, 2022 I know that in WWII titles the experience of the artillery and FO speed up the time of the barrage arrival. So far I don't really see the same effect in CMBS. So, my question is what does the experience for FO and experience for the artillery do in CMBS? 0 Quote Link to comment Share on other sites More sharing options...
Grey_Fox Posted March 26, 2022 Share Posted March 26, 2022 6 hours ago, Larsen said: I know that in WWII titles the experience of the artillery and FO speed up the time of the barrage arrival. So far I don't really see the same effect in CMBS. So, my question is what does the experience for FO and experience for the artillery do in CMBS? Same as the other games: faster call-in times, tighter groupings. 1 Quote Link to comment Share on other sites More sharing options...
Larsen Posted March 26, 2022 Author Share Posted March 26, 2022 Actually, the call-in times don't change with experience. There is one instance for an off map artillery were going veteran on both FO and arty shaves off a minutes but that's it. I did not experiment with the grouping. Did you test it or is it just a guess? 0 Quote Link to comment Share on other sites More sharing options...
Grey_Fox Posted March 26, 2022 Share Posted March 26, 2022 3 hours ago, Larsen said: Actually, the call-in times don't change with experience. There is one instance for an off map artillery were going veteran on both FO and arty shaves off a minutes but that's it. So you agree that artillery call-in times do get faster with experience. It's possible to get down to a < 1 minute call-in time at the extreme end of the scale. 3 hours ago, Larsen said: I did not experiment with the grouping. Did you test it or is it just a guess? What I've seen and been told, no hard data to back that up. 0 Quote Link to comment Share on other sites More sharing options...
Larsen Posted March 26, 2022 Author Share Posted March 26, 2022 From my testing I don't see any significant time decrease in call times. i only looked at Russians to be honest. For on board mortars The call times are always 4 minutes. It does not matter what the experience of the mortars or the FO is. For off-board artillery if you go to vet artillery for FO of vet and better you can shave one minute - from 7 minutes to 6. And that's about that. I never actually waited for the strike to arrive so I don't know - maybe you can save another minute on spotting rounds - that I don't know. 0 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted March 27, 2022 Share Posted March 27, 2022 On 3/25/2022 at 10:10 PM, Larsen said: I know that in WWII titles the experience of the artillery and FO speed up the time of the barrage arrival. So far I don't really see the same effect in CMBS. So, my question is what does the experience for FO and experience for the artillery do in CMBS? You might find the below interesting. It was copied from the below linked topic which contains more information on the subject. In CM Battle for Normandy v3.11 Engine 3 I had the following teams request fire support from the same 105mm howitzer battery both in and out of the command track. All teams had the same soft factors, Experience: veteran / Motivation: normal / Leadership 0 / Fitness: fit. The following are the results. Back Pack Radio SPW 251/3 German Bn. HQ 14 minutes 14 minutes German Co. HQ 14 minutes 14 minutes German Plt. HQ 14 minutes 14 minutes German FO 9 minutes 9 minutes _________________________________________________________________________________________________________________________________________________ In CM Black Sea v1.00 Engine 3 I had the following teams request fire support from the same 105mm howitzer battery both in and out of the command track. All teams had the same soft factors, Experience: veteran / Motivation: normal / Leadership 0 / Fitness: fit. The following are the results. Radio /PDA Stryker Cmd. Veh. US BN. HQ 10 minutes 9 minutes US Co. HQ 10 minutes 9 minutes US Plt. HQ 10 minutes 9 minutes US FO 6 minutes 5 minutes It would appear there is no advantage to using command vehicles in CMBN. However there is a small advantage to using them in CMBS. Different level HQ units in both games appear to have the same call times however Forward Observers are quicker. Not the way I thought it worked but unless I am missing something that appears to be the way it is. ________________________________________________________________________________________________________________________________________________ Following up: In CM Battle for Normandy v3.11 Engine 3 I had US Platoon HQ teams request fire support from the same 105mm howitzer battery. All teams had the same soft factors with the exception of experience. Motivation: normal / Leadership 0 / Fitness: fit. The following are the results. Elite 13 minutes Crack 13 minutes Veteran 13 minutes Regular 13 minutes Green 15 minutes Conscript 18 minutes 1 Quote Link to comment Share on other sites More sharing options...
Larsen Posted March 27, 2022 Author Share Posted March 27, 2022 Thank you. I saw that thread. It mostly relates to CMBN and it mostly concerns the artillery calling from the vehickes vs on foot. I am mostly interested in CMBS. I did not test any artillery calling from vehicles. I did a quick check for Russians and i almost did not see any difference between regular and elite FO. One time when i eas able to shave off a minutes was for a veteran FO and veteran off map arrillery. I think the call times went down from 7 to 6 minutes. But then i did not see any difference between veteran and elite FO. Someone suggested that the experience of FO and arrillery affects the accuracy. I am not sure if anyone conducted any tests though. I wish BFC would explain explicitly how arrillery and FO experience works. 0 Quote Link to comment Share on other sites More sharing options...
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